Dylan Beck
Dylan Beck

Reputation: 213

"Cannot find interface declaration for NSObject"?

So I've done some research into this issue, but I haven't found anything similar just yet...

So I'm coding a game in Obj-C using Xcode and Sparrow Framework. I've been working on the simulator up until this point, and it's all been going fine. But when I switch to running it on my device, I get all sorts of errors for things that should be standard, e.g. "Cannot find interface declaration for NSObject", "Unknown type name 'NSMutableArray'" etc. I've already got #import in each class, so you would think that it shouldn't happen, right? I get the feeling that it's just a line or two that needs changing somewhere - but I haven't got a clue what or where.

If anyone has any advice, it would be very much appreciated. :)

EDIT: Here's a screenshot of one of the .h files that give errors - it seems to only be in some of the .h files that I've created. https://i.sstatic.net/H04mE.png

Upvotes: 21

Views: 54505

Answers (7)

I faced a similar error, resolved it when I noticed I had done something remarkably stupid.

In my foo.m file, I had forgotten to #import "foo.h"

The error got fixed when I added the import line.

Upvotes: 2

Luc Bloom
Luc Bloom

Reputation: 1243

Also make sure you're not including an Objective-C file from a .cpp or .c file.

Example: a PhotoManager.mm might include the header file from the Objective-C pair PhotoObject.h/PhotoObject.mm. Then, if MyAwesomeCppFile.cpp includes PhotoManager.h, suddenly PhotoObject.h doesn't know the basic Objective-C classes and keywords.

A solution would be to use #ifdef __OBJC__ if you can get away with it.

Otherwise designate the .cpp file type as Objective-C++ Source in the file's properties panel (Top right window control => "Identity and type")

Upvotes: 0

Reetesh Kumar
Reetesh Kumar

Reputation: 109

Try this instead for Cocoa or iOS app, make sure to import "Foundation/Foundation.h" in your class where you are inheriting NSObject class.

Upvotes: 10

Danoli3
Danoli3

Reputation: 3233

This can be caused by not including UIKit.

Add this to your header:

#include <UIKit/UIKit.h>

Also make sure to add the UIKit Framework to your project. (Targets/Build Phases/Link Binary With Libraries/ -- Select Add --- Add UIKit.Framework)

Upvotes: 71

d4n13l
d4n13l

Reputation: 253

Make sure that you don't use a Class Name that is already taken. I've had the same problem when i named one of my Classes "Signal", which is already part of Foundation.

Upvotes: 0

Nick Lockwood
Nick Lockwood

Reputation: 40995

It sounds like you may have a circular reference in one of your header files.

This can happen when foo.h #imports "bar.h" and bar.h #imports "foo.h" (or sometimes its a chain of three or more header files importing each other in a circle) and it leads to spurious errors like the one you're seeing.

The solution is to try to avoid importing headers in your .h files, and instead use @class references for external classes in the .h files and put the #imports in the .m files instead. So instead of writing:

#import "SomeClass.h"

In your .h files, whenever possible put:

@class SomeClass;

In your .h file, and put the #import statement in your .m file instead.

Upvotes: 49

joerick
joerick

Reputation: 16448

Try deleting the derived data for the project. You can do that through the organiser, under projects. You might have a corrupt precompiled header.

Upvotes: 4

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