Reputation:
When I was programing a basic UFO game in python 2.7 and with pygame I came accross an error, However it didn't come up in the consol. What happend was:
If you want to have the Images you can download them and the Sorcecode here: http://dl.dropbox.com/u/33487921/A%20Problem.zip
Here is the code:
import sys, pygame, random
from pygame.locals import *
from time import gmtime, strftime
pygame.init()
width = int(500*2)
height = int(300*2)
width2 = width + (width/5)
height2 = height + ((height/3)/2)
screen = pygame.display.set_mode((width, height2))
pygame.display.set_caption("MoeTM's UFO Game")
class FlyingObject():
def Restart(self):
self.amount = 0
self.array = []
def New(self, FPS):
self.amount += 1
for i in range(self.amount):
if i == self.amount-1:
self.array.append([])
Strength = random.randrange(1, 101, 1)
if Strength in range(1, 51, 1):
Type = 1
if Strength in range(51, 76, 1):
Type = 2
if Strength in range(76, 88, 1):
Type = 3
if Strength in range(88, 94, 1):
Type = 4
if Strength in range(94, 101, 1):
Type = 5
X = random.randrange(0,1,1)
if X == 0:
XMove = random.randrange(1,6,1)
if X == 1:
XMove = random.randrange(1,6,1)
XMove /= 5.0
Y = random.randrange(0,2,1)
if Y == 0:
YMove = random.randrange(1,6,1)
if Y == 1:
YMove = random.randrange(1,6,1)
YMove /= 5.0
XMove *= 10
YMove *= 10
XMove *= FPS
YMove *= FPS
TLBR = random.randrange(0,4,1)
if TLBR == 0:#top
XIntercept = random.randrange(0,width+1,1)
YIntercept = -5
if TLBR == 1:#left
XIntercept = -5
YIntercept = random.randrange(0,height+1,1)
if TLBR == 2:#bottom
XIntercept = random.randrange(0,width+1,1)
YIntercept = height + 5
if TLBR == 3:#right
XIntercept = width + 5
YIntercept = random.randrange(0,height+1,1)
if XIntercept in range((width/4)*3,width+1,1):
XMove = -XMove
if YIntercept in range((height/4)*3,height+1,1):
YMove = -YMove
if XIntercept in range((width/4),(width/4)*3, 1):
chance = random.randrange(0,2,1)
if chance == 1:
XMove=-XMove
if YIntercept in range((height/4),(height/4)*3, 1):
chance = random.randrange(0,2,1)
if chance == 1:
YMove=-YMove
if XMove < 1 and YMove >= 1:
XMove *= 3
YMove *= 3
if YMove < 1 and XMove >= 1:
XMove *= 3
YMove *= 3
if YMove < 1 and XMove <1:
XMove *= 3
YMove *= 3
self.array[i] = [XMove,YMove,XIntercept,YIntercept,False,False, Type, "image"]
def Move(self, PX, PY, IX, IY):
for i in range(self.amount):
self.array.append([])
if self.array[i][2] > width +10 or self.array[i][2] < -10:
self.array[i][4] = False
self.array[i][5] = True
if self.array[i][3] > height +10 or self.array[i][3] < -10:
self.array[i][4] = False
self.array[i][5] = True
Check = True
if self.array[i][4] == False and self.array[i][5] == True:
Check = False
if Check == True:
self.array[i][2] += self.array[i][0]#XIntercept+=XMove
self.array[i][3] += self.array[i][1]#YIntercept+=Ymove
if self.array[i][2] in range(0,width+1,1) and self.array[i][3] in range(0,height+1,1):
self.array[i][4] = True
self.array[i][5] = True
else:
self.array[i][4] = False
if int(self.array[i][2]+5) in range(PX, PX+IX, 1) and int(self.array[i][3]+5) in range(PY, PY+IY, 1):
self.colide(self.array[i][6])
self.array[i][4] = False
self.array[i][5] = True
def Blit(self):
for i in range(self.amount):
self.array.append([])
Check = True
if self.array[i][4] == False and self.array[i][5] == True:
Check = False
if Check == True:
screen.blit(self.array[i][7], (int(self.array[i][2]), int(self.array[i][3])))
class Bullits(FlyingObject):
def colide(self, damage=1):
Play.Game.Player.Hit(damage)
def Convert(self):
for i in range(self.amount):
self.array.append([])
self.array[i][7]=self.Image = pygame.image.load("images\Bullit"+str(self.array[i][6])+".png")
class Orbs(FlyingObject):
def colide(self, ammount=1):
Play.Game.Player.GotPoint(ammount)
def Convert(self):
for i in range(self.amount):
self.array.append([])
self.array[i][7]=self.Image = pygame.image.load("images\Orb"+str(self.array[i][6])+".png")
class UFO():
def __init__(self):
self.health = 10
self.maxhealth = 50
self.startinghealth = 10
self.maxspeed = 20
self.Image = pygame.image.load("images\UFO.png")
self.Heart0 = pygame.transform.scale(pygame.image.load("images\Heart0.png"), (width/50,height/30))
self.Heart1 = pygame.transform.scale(pygame.image.load("images\Heart1.png"), (width/50,height/30))
self.Heart2 = pygame.transform.scale(pygame.image.load("images\Heart2.png"), (width/50,height/30))
self.Heart3 = pygame.transform.scale(pygame.image.load("images\Heart3.png"), (width/50,height/30))
self.Heart4 = pygame.transform.scale(pygame.image.load("images\Heart4.png"), (width/50,height/30))
self.Heart5 =pygame.transform.scale( pygame.image.load("images\Heart5.png"), (width/50,height/30))
self.ix = 100
self.iy = 40
self.points = 0
self.collection = 0
self.x = (width-self.ix)/2
self.y = (height-self.iy)/2
self.HeartCol= []
self.DA = "New"
for i in range(0,10,1):
self.HeartCol.append([])
dif = int((width/2.5)/10)
higt = int(((height2-height)/2)+height)
self.HeartCol[i] = [dif*i, higt]
def New(self):
print "Starting"
self.health = self.startinghealth
self.x = (width-self.ix)/2
self.y = (height-self.iy)/2
self.DA = "Alive"
print Alive
def Hit(self, damage=1):
self.health -= damage
if self.health <= 0:
self.DA = "Dead"
def GotPoint(self, amount=1):
self.points += amount
if self.points >= 10:
self.points -= 10
self.collection += 1
self.health += 1
if self.health >= self.maxhealth:
self.health = self.maxhealth
def Move(self,mx,my):
if mx >= width - (self.ix/2):
mx = width - self.ix
elif mx <= self.ix/2:
mx = 0
else:
mx = mx - (self.ix/2)
if my >= height - (self.iy/2):
my = height - self.iy
elif my <= self.iy/2:
my = 0
else:
my = my - (self.iy/2)
if mx > self.x:
if mx-self.x > self.maxspeed:
self.x += self.maxspeed
else:
self.x = mx
if mx < self.x:
if self.x-mx > self.maxspeed:
self.x -= self.maxspeed
else:
self.x = mx
if my > self.y:
if my-self.y > self.maxspeed:
self.y += self.maxspeed
else:
self.y = my
if my < self.y:
if self.y-my > self.maxspeed:
self.y -= self.maxspeed
else:
self.y = my
def Blit(self):
screen.blit(self.Image, (self.x, self.y))
def ForBlit(self):
return self.x, self.y, self. ix, self.iy
def Toolbar(self):
pygame.draw.rect(screen, [127,127,127], pygame.Rect(0, height, width, height2))
for i in range(0,10,1):
if self.health >= 41+i:
screen.blit(self.Heart5, (self.HeartCol[i][0], self.HeartCol[i][1]))
elif self.health >= 31+i:
screen.blit(self.Heart4, (self.HeartCol[i][0], self.HeartCol[i][1]))
elif self.health >= 21+i:
screen.blit(self.Heart3, (self.HeartCol[i][0], self.HeartCol[i][1]))
elif self.health >= 11+i:
screen.blit(self.Heart2, (self.HeartCol[i][0], self.HeartCol[i][1]))
elif self.health >= 1+i:
screen.blit(self.Heart1, (self.HeartCol[i][0], self.HeartCol[i][1]))
else:
screen.blit(self.Heart0, (self.HeartCol[i][0], self.HeartCol[i][1]))
def DOA(self):
return self.DA
def New(self):
pass
class Background():
def __init__(self):
self.sr = 5
self.bg = [0,0,0]
def New(self):
self.amountOfStars = random.randrange(10,51,1)
self.stars=[]
for i in range(self.amountOfStars):
x = random.randrange(self.sr*2,width-(self.sr*2)+1,1)
y = random.randrange(self.sr*2,height-(self.sr*2)+1,1)
coulerr = random.randrange(200,256,1)
coulerg = random.randrange(200,256,1)
coulerb = random.randrange(0,56,1)
size = random.randrange(5, 10, 1)
self.stars.append([])
self.stars[i] = [[x,y],[coulerr,coulerg,coulerb],size]
def Blit(self):
screen.fill(self.bg)
for i in range(self.amountOfStars):
self.stars.append([])
pygame.draw.circle(screen,self.stars[i][1],self.stars[i][0],self.stars[i][2])
class Text():
def Text(self, Text, TextSize, Couler):
self.Couler = Couler
self.TextSize = int(TextSize)
self.Text = str(Text)
self.font = pygame.font.Font(None, self.TextSize)
self.text = self.font.render(self.Text, 1, self.Couler)
self.Size = self.text.get_rect()
self.ctext = self.text
self.cCouler = self.Couler
def Position(self, X, Y):
self.X = X
self.Y = Y
self.Position = self.X,self.Y
def Blit(self):
screen.blit(self.ctext, [self.X,self.Y])
def IsItClicked(self, MouseX, MouseY):
if MouseX in range(self.X,self.X+self.Size[2]+1,1) and MouseY in range(self.Y,self.Y+self.Size[3]+1,1):
return True
else:
return False
def Hover(self, MouseX=0, MouseY=0, couler=-1):
if couler == -1:
couler = self.Couler
hover = self.IsItClicked(MouseX, MouseY)
if hover == True:
self.cCouler = couler
self.ctext = self.font.render(self.Text, 1, self.cCouler)
else:
self.cCouler = self.Couler
self.ctext = self.font.render(self.Text, 1, self.cCouler)
class Menu():
def __init__(self):
self.Move = (height2/4)/2
self.move = self.Move*2
self.Menu = Text()
self.Menu.Text("MoeTM's UFO Game", 50, [255,255,0])
self.Menu.Position((width - self.Menu.Size[2])/2,self.Menu.Size[0])
self.Play = Text()
self.Play.Text("Play The Game!", 30, [255,255,0])
self.Play.Position(self.Play.Size[0]+20,self.Play.Size[0]+self.Move)
self.Shop = Text()
self.Shop.Text("Enter the Shop, Why?", 30, [255,255,0])
self.Shop.Position(self.Shop.Size[0]+20,self.Shop.Size[0]+self.move*2-self.Move)
self.Saves = Text()
self.Saves.Text("Save the game, ;P", 30, [255,255,0])
self.Saves.Position(self.Saves.Size[0]+20,self.Saves.Size[0]+self.move*3-self.Move)
self.Options = Text()
self.Options.Text("Options...", 30, [255,255,0])
self.Options.Position(self.Options.Size[0]+20,self.Options.Size[0]+self.move*4-self.Move)
self.Area = "Menu"
def Blit(self, MouseX=0, MouseY=0):
if self.Area == "Menu":
self.Play.Hover(MouseX, MouseY, [192,255,0])
self.Shop.Hover(MouseX, MouseY, [192,255,0])
self.Saves.Hover(MouseX, MouseY, [192,255,0])
self.Options.Hover(MouseX, MouseY, [192,255,0])
self.Play.Blit()
self.Shop.Blit()
self.Saves.Blit()
self.Options.Blit()
if self.Area == "Shop":
pass
if self.Area == "Saves":
pass
if self.Area == "Options":
pass
if self.Area != "Play":
self.Menu.Hover(MouseX, MouseY, [192,255,0])
self.Menu.Blit()
def IsClicked(self, MouseX, MouseY):
if self.Area == "Menu":
play = self.Play.IsItClicked(MouseX, MouseY)
if play == True:
self.Area = "Play"
Shop = self.Shop.IsItClicked(MouseX, MouseY)
if Shop == True:
self.Area = "Shop"
Saves = self.Saves.IsItClicked(MouseX, MouseY)
if Saves == True:
self.Area = "Saves"
Options = self.Options.IsItClicked(MouseX, MouseY)
if Options == True:
self.Area = "Options"
menu = self.Menu.IsItClicked(MouseX, MouseY)
if menu == True:
self.Area = "Menu"
def getArea(self):
return self.Area
class Game():
def __init__(self):
self.Player = UFO()
self.Background = Background()
self.Orbs = Orbs()
self.Bullits = Bullits()
self.Death = pygame.image.load("images\Death.png")
self.Death = pygame.transform.scale(self.Death, (width2, height2))
self.death = 0
def New(self):
while True:
self.Player.New()
Place = self.Player.DOA()
if Place != "New":
self.TotalTime = 0
self.Background.New()
self.Bullits.Restart()
self.Orbs.Restart()
def Blit(self):
self.Bullits.Convert()
self.Orbs.Convert()
self.Background.Blit()
self.Bullits.Blit()
self.Orbs.Blit()
self.Player.Blit()
def Move(self, MX, MY):
self.Player.Move(MX, MY)
PX, PY, IX, IY = self.Player.ForBlit()
self.Bullits.Move(PX, PY, IX, IY)
self.Orbs.Move(PX, PY, IX, IY)
def Updater(self, time):
self.TotalTime += time
def Death(self):
if self.death >= 1: return 0
self.death += 1
time = float(self.TotalTime) * 10
time = int(time)
time /= 10.0
time = str(time)
self.DeadText = Text()
text = "You died in "+time+" seconds"
self.DeadText.Text(text,50,[0,0,0])
self.DeadText.Position((width-self.DeadText.Size[2])/2,(height2-self.DeadText.Size[3])/2)
def DeadBlit(self):
screen.blit(self.Death, (0, 0))
self.DeadText.Blit()
class Main():
def __init__(self):
self.Game = Game()
self.Menu = Menu()
self.DA= ""
self.seconds = 0
self.clock = pygame.time.Clock()
self.FPS = 0.1
self.QUIT = False
self.Place = ["","New"]
self.difficalty1 = 10
self.difficalty2 = 5
def Main(self):
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.QUIT = True
if event.type == KEYDOWN:
if event.key == K_p:
time = strftime("%a, %d %b %Y %H:%M:%S", gmtime())
pygame.image.save(screen, time+".png")
#if event.key == K_DOWN:
#if event.key == K_UP:
if event.type == MOUSEBUTTONDOWN:
self.Menu.IsClicked(MouseX, MouseY)
if self.QUIT == True:
pygame.quit()
break
self.seconds += self.clock.tick()/1000.0
if self.seconds >= self.FPS:
MouseX,MouseY = pygame.mouse.get_pos()
self.Place[0] = self.Menu.getArea()
if self.Place[0] == "Play" and self.Place[1] == "New":
self.Game.New()
screen.fill([0,0,0])
if self.Place[0] != "Play":
self.Menu.Blit(MouseX, MouseY)
if self.Place[0] == "Play":
if self.Place[1] != "Dead":
self.Game.Move(MouseX,MouseY)
self.Game.Updater(self.seconds)
randomChance = random.randrange(0,self.difficalty1,1)
if randomChance in range(0, self.difficalty2, 1):
self.Game.Orbs.New(self.FPS)
randomChance = random.randrange(0,self.difficalty1,1)
if randomChance in range(0, self.difficalty2, 1):
self.Game.Bullits.New(self.FPS)
self.Game.Blit()
self.Place[1] = self.Game.Player.DOA()
if self.Place[1] == "Dead":
self.Game.Death()
self.Game.DeadBlit()
pygame.display.flip()
self.seconds -= self.FPS
Play = Main()
Play.Main()
pygame.quit()
here is the two bits of code that have broke. (I put the class abouve the def's so you know what class there in)
class UFO():
def New(self):
print "Starting"
self.health = self.startinghealth
self.x = (width-self.ix)/2
self.y = (height-self.iy)/2
self.DA = "Alive"
print Alive
class Game():
def New(self):
while True:
self.Player.New()
Place = self.Player.DOA()
if Place != "New":
self.TotalTime = 0
self.Background.New()
self.Bullits.Restart()
self.Orbs.Restart()
if you use the code in IDLE then you will know that it dousent even call self.Player.New() because the Shell dousn't print "Starting" or give an error for me putting print Alive, it just continuosly loops the while loop.
Sorry for the Miles of code, :( But Hopefully it helps, mostly because without some of it you wouldent understand it. Also Thankyou for taking the time to read and try to answer this. And Sorry for all the grammer and spalling mistakes, I can't spell.
Upvotes: 2
Views: 309
Reputation: 13541
Your issues is the While True in your Game.New method, also i have found other issues that make the game to not run.
Below is the diff with the fixed code:
--- ../A Problem-1/Game.pyw 2012-01-25 13:32:00.000000000 -0300
+++ Game.pyw 2012-01-25 11:55:56.000000000 -0300
@@ -11,6 +11,9 @@
pygame.display.set_caption("MoeTM's UFO Game")
class FlyingObject():
+ def __init__(self):
+ self.amount = 0
+ self.array = []
def Restart(self):
self.amount = 0
self.array = []
@@ -233,6 +236,7 @@
def __init__(self):
self.sr = 5
self.bg = [0,0,0]
+ self.amountOfStars = 0
def New(self):
self.amountOfStars = random.randrange(10,51,1)
self.stars=[]
@@ -352,15 +356,15 @@
self.Death = pygame.image.load("images\Death.png")
self.Death = pygame.transform.scale(self.Death, (width2, height2))
self.death = 0
+ self.TotalTime = 0
def New(self):
- while True:
- self.Player.New()
- Place = self.Player.DOA()
- if Place != "New":
- self.TotalTime = 0
- self.Background.New()
- self.Bullits.Restart()
- self.Orbs.Restart()
+ self.Player.New()
+ Place = self.Player.DOA()
+ if Place != "New":
+ self.TotalTime = 0
+ self.Background.New()
+ self.Bullits.Restart()
+ self.Orbs.Restart()
def Blit(self):
self.Bullits.Convert()
self.Orbs.Convert()
Upvotes: 1