Reputation: 1561
There is a statement in android canvas.drawBitmap(visiblePage, 0, 0, paint);
When I add canvas.rotate(90)
, there is no effect. But if I write
canvas.rotate(90)
canvas.drawBitmap(visiblePage, 0, 0, paint);
I get no bitmap drawn. So what am I not doing right?
Upvotes: 153
Views: 214497
Reputation: 8363
Updated:
Bitmap source = BitmapFactory.decodeResource(this.getResources(), R.drawable.your_img);
public static Bitmap RotateBitmap(Bitmap source, float angle)
{
Matrix matrix = new Matrix();
matrix.postRotate(angle);
return Bitmap.createBitmap(source, 0, 0, source.getWidth(), source.getHeight(), matrix, true);
}
Upvotes: 201
Reputation: 4974
Short extension for Kotlin
fun Bitmap.rotate(degrees: Float): Bitmap {
val matrix = Matrix().apply { postRotate(degrees) }
return Bitmap.createBitmap(this, 0, 0, width, height, matrix, true)
}
And usage:
val rotatedBitmap = bitmap.rotate(90f)
Upvotes: 76
Reputation: 6723
Using Java createBitmap()
method you can pass the degrees.
Bitmap bInput /*your input bitmap*/, bOutput;
float degrees = 45; //rotation degree
Matrix matrix = new Matrix();
matrix.setRotate(degrees);
bOutput = Bitmap.createBitmap(bInput, 0, 0, bInput.getWidth(), bInput.getHeight(), matrix, true);
Upvotes: 8
Reputation: 3043
Just be careful of Bitmap type from java platform call like from comm1x's and Gnzlt's answers, because it might return null. I think it is also more flexible if the parameter can be any Number and use infix for readability, depends on your coding style.
infix fun Bitmap.rotate(degrees: Number): Bitmap? {
return Bitmap.createBitmap(
this,
0,
0,
width,
height,
Matrix().apply { postRotate(degrees.toFloat()) },
true
)
}
How to use?
bitmap rotate 90
// or
bitmap.rotate(90)
Upvotes: 0
Reputation: 4572
I would simplify comm1x's Kotlin extension function even more:
fun Bitmap.rotate(degrees: Float) =
Bitmap.createBitmap(this, 0, 0, width, height, Matrix().apply { postRotate(degrees) }, true)
Upvotes: 9
Reputation: 2939
You can also try this one
Matrix matrix = new Matrix();
matrix.postRotate(90);
Bitmap scaledBitmap = Bitmap.createScaledBitmap(bitmapOrg, width, height, true);
Bitmap rotatedBitmap = Bitmap.createBitmap(scaledBitmap, 0, 0, scaledBitmap.getWidth(), scaledBitmap.getHeight(), matrix, true);
Then you can use the rotated image to set in your imageview through
imageView.setImageBitmap(rotatedBitmap);
Upvotes: 293
Reputation: 4897
In case your goal is to have a rotated image in an imageView or file you can use Exif to achieve that. The support library now offers that: https://android-developers.googleblog.com/2016/12/introducing-the-exifinterface-support-library.html
Below is its usage but to achieve your goal you have to check the library api documentation for that. I just wanted to give a hint that rotating the bitmap isn't always the best way.
Uri uri; // the URI you've received from the other app
InputStream in;
try {
in = getContentResolver().openInputStream(uri);
ExifInterface exifInterface = new ExifInterface(in);
// Now you can extract any Exif tag you want
// Assuming the image is a JPEG or supported raw format
} catch (IOException e) {
// Handle any errors
} finally {
if (in != null) {
try {
in.close();
} catch (IOException ignored) {}
}
}
int rotation = 0;
int orientation = exifInterface.getAttributeInt(
ExifInterface.TAG_ORIENTATION,
ExifInterface.ORIENTATION_NORMAL);
switch (orientation) {
case ExifInterface.ORIENTATION_ROTATE_90:
rotation = 90;
break;
case ExifInterface.ORIENTATION_ROTATE_180:
rotation = 180;
break;
case ExifInterface.ORIENTATION_ROTATE_270:
rotation = 270;
break;
}
dependency
compile "com.android.support:exifinterface:25.1.0"
Upvotes: -1
Reputation: 974
If you rotate bitmap, 90 180 270 360 is ok but for other degrees canvas will draw bitmap with different size.
So,the best way is
canvas.rotate(degree,rotateCenterPoint.x,rotateCenterPoint.y);
canvas.drawBitmap(...);
canvas.rotate(-degree,rotateCenterPoint.x,rotateCenterPoint.y);//rotate back
Upvotes: 1
Reputation: 474
By default the rotation point is the Canvas's (0,0) point, and my guess is that you may want to rotate it around the center. I did that:
protected void renderImage(Canvas canvas)
{
Rect dest,drawRect ;
drawRect = new Rect(0,0, mImage.getWidth(), mImage.getHeight());
dest = new Rect((int) (canvas.getWidth() / 2 - mImage.getWidth() * mImageResize / 2), // left
(int) (canvas.getHeight()/ 2 - mImage.getHeight()* mImageResize / 2), // top
(int) (canvas.getWidth() / 2 + mImage.getWidth() * mImageResize / 2), //right
(int) (canvas.getWidth() / 2 + mImage.getHeight()* mImageResize / 2));// bottom
if(!mRotate) {
canvas.drawBitmap(mImage, drawRect, dest, null);
} else {
canvas.save(Canvas.MATRIX_SAVE_FLAG); //Saving the canvas and later restoring it so only this image will be rotated.
canvas.rotate(90,canvas.getWidth() / 2, canvas.getHeight()/ 2);
canvas.drawBitmap(mImage, drawRect, dest, null);
canvas.restore();
}
}
Upvotes: 5
Reputation: 18746
Below is the code to rotate or re size your image in android
public class bitmaptest extends Activity {
@Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
LinearLayout linLayout = new LinearLayout(this);
// load the origial BitMap (500 x 500 px)
Bitmap bitmapOrg = BitmapFactory.decodeResource(getResources(),
R.drawable.android);
int width = bitmapOrg.width();
int height = bitmapOrg.height();
int newWidth = 200;
int newHeight = 200;
// calculate the scale - in this case = 0.4f
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
// createa matrix for the manipulation
Matrix matrix = new Matrix();
// resize the bit map
matrix.postScale(scaleWidth, scaleHeight);
// rotate the Bitmap
matrix.postRotate(45);
// recreate the new Bitmap
Bitmap resizedBitmap = Bitmap.createBitmap(bitmapOrg, 0, 0,
width, height, matrix, true);
// make a Drawable from Bitmap to allow to set the BitMap
// to the ImageView, ImageButton or what ever
BitmapDrawable bmd = new BitmapDrawable(resizedBitmap);
ImageView imageView = new ImageView(this);
// set the Drawable on the ImageView
imageView.setImageDrawable(bmd);
// center the Image
imageView.setScaleType(ScaleType.CENTER);
// add ImageView to the Layout
linLayout.addView(imageView,
new LinearLayout.LayoutParams(
LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT
)
);
// set LinearLayout as ContentView
setContentView(linLayout);
}
}
You can also check this link for details : http://www.anddev.org/resize_and_rotate_image_-_example-t621.html
Upvotes: 12