Reputation: 7405
Hello great people of stackoverflow.com, I have a stumbled upon a great difficulty in my code; that being not being able to resize my images in-line with my screen size.
I have an image that is SAY 65 pixels by 65 pixels but I want this image to be a certain percentage of the screen say 6% while keeping square.
My brain cannot process the mathematics for this (because it is slow :-( )
(_width & _height is the screen width and height)
What I've got so far is:
int width = bitmap.getWidth();
int height = bitmap.getHeight();
int avg_screen_dimension = (_width + _height) / 2;
float scaleWidth =
((float) width + (avg_screen_dimension - _width)) / width;
float scaleHeight =
((float) height + (avg_screen_dimension - _height)) / height;
// CREATE A MATRIX FOR THE MANIPULATION
Matrix matrix = new Matrix();
// RESIZE THE BIT MAP
matrix.postScale(scaleWidth, scaleHeight);
// RECREATE THE NEW BITMAP
Bitmap resizedBitmap =
Bitmap.createBitmap(bitmap, 0, 0, width, height, matrix, false);
return resizedBitmap;
Any help would be greatly appreciated!
Upvotes: 0
Views: 1167
Reputation: 881
(Just as an aside - in your pasted code, you've mixed up the variable names : you declare them as height and width but pass them as _width and _height
Upvotes: 0
Reputation: 308753
It's little more than simple algebra - no complex math needed.
You'll have to choose between fraction of the width or height of your screen, unless they're equal.
Let h = screen height, w = screen width, f = fraction of screen dimension, x = image size.
Then x = h*f. If you want to make it a fraction of the width, substitute w for h.
Upvotes: 2