aloha
aloha

Reputation: 1583

pausing and resuming core animation when app enters and exits background

I have a simple CABasicAnimation wired up as an infinite animation (I have a wheel that I keep rotating forever). Here is the method where I setup that explicit animation:

-(void)perform360rotation:(UIImageView*) imageView {
CABasicAnimation* anim = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
// to rotate around a specific axis, specify it in the KeyPath parameter like below
//CABasicAnimation* anim = [CABasicAnimation animationWithKeyPath:@"transform.rotation.x"];
[anim setDuration:self.speed]; // Animation duration 
[anim setAutoreverses:NO];
[anim setRepeatCount:HUGE_VALF]; // Perfrom animation large number of times
[anim setFromValue:[NSNumber numberWithDouble:0.0f]];
[anim setToValue:[NSNumber numberWithDouble:(M_PI * 2.0f)]];
[[imageView layer] addAnimation:anim forKey:@"wheeloRotation"];
}

I call this animtion method from my viewWillAppear method. When the app enters background and then re-appears, the animation does not Work anymore. Upon googling, I came up with this from Apple. All fine, I implemented Apple's recommendations like this in the same viewcontroller.m file that has the perform360rotation method for rotating the view.

-(void)pauseLayer:(CALayer*)layer
{
CFTimeInterval pausedTime = [layer convertTime:CACurrentMediaTime() fromLayer:[self.wheelView layer]];
layer.speed = 0.0;
layer.timeOffset = pausedTime;
NSLog(@"pauseLayer:paused time = %f",pausedTime);
}

-(void)resumeLayer:(CALayer*)layer
{
CFTimeInterval pausedTime = [layer timeOffset];
NSLog(@"resumeLayer:paused time = %f",pausedTime);
layer.speed = 1.0;
layer.timeOffset = 0.0;
layer.beginTime = 0.0;
CFTimeInterval timeSincePause = [layer convertTime:CACurrentMediaTime() fromLayer:[self.wheelView layer]] - pausedTime;
layer.beginTime = timeSincePause;
}

Again, on googling, I saw that the general consensus was that I call the pause and resume methods from the AppDelegate. So I did them like this (lVC is the viewcontroller.m class that has I mentioned at the start of this question. The pauseLayer and resumeLayer methods are being called from inside its viewWillAppear and viewWillDisappear methods):

- (void)applicationDidEnterBackground:(UIApplication *)application
{
[lVC viewWillDisappear:YES];
}

- (void)applicationWillEnterForeground:(UIApplication *)application
{
[lVC viewWillAppear:YES];

}

No dice yet. The animation still does not resume when app re-enters foreground. Is there something that I am doing wrong?

Upvotes: 4

Views: 3140

Answers (1)

overboming
overboming

Reputation: 1542

Calling viewWillAppear may cause other side effects and is generally not a good place to start animation, try listens to UIApplicationWillEnterForegroundNotification and add your resumeLayer: in the handler.

Upvotes: 1

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