squarefrog
squarefrog

Reputation: 4832

Making use of velocityInView with UIPanGestureRecognizer

I have a custom slider-type object, that I wish to make more usable. Currently I use UIPanGestureRecognizer and translationInView to make it work. It works pretty well but I'd like some sort of velocity in there to make it feel a bit more useful. I've tried a few things but cant quite figure out how to properly implement velocity changedLevel equation.

- (void)panDetected:(UIPanGestureRecognizer *)gesture {

    CGPoint swipeLocation = [gesture locationInView:self.tableView];
    NSIndexPath *indexPath = [self.tableView indexPathForRowAtPoint:swipeLocation];
    LevelCounterTableCell *swipedCell = (LevelCounterTableCell *)[self.tableView cellForRowAtIndexPath:indexPath];

    if([gesture state] == UIGestureRecognizerStateBegan) {
        NSString *originalLevelString = swipedCell.levelNumber.text;
        originalLevel = [originalLevelString intValue]; // int originalLevel
    }

    if ([gesture state] == UIGestureRecognizerStateChanged) {

        CGFloat xTranslation = [gesture translationInView:[[gesture view] superview]].x;
        CGFloat xVelocity = [gesture velocityInView: [[gesture view] superview]].x;

        // Pan threshold is currently set to 8.0. 
        // 8.0 is a decent level for slow panning
        // for fast panning 2.0 is more reasonable
        changedLevel = ceilf((xTranslation / panThreshold) + originalLevel); // int changedLevel

        // Raw velocity seems to go from around 3 (slow)
        // to over 200 (fast)
        NSLog(@"raw velocity = %f", xVelocity);

        if (changedLevel >= 15 && changedLevel <= 100) {
            swipedCell.levelNumber.text = [NSString stringWithFormat:@"%i", changedLevel];
            swipedCell.meter.frame = [self updateMeter: changedLevel];

        }
    }

    if ([gesture state] == UIGestureRecognizerStateEnded || [gesture state] == UIGestureRecognizerStateCancelled) {
        if (changedLevel >= 15 && changedLevel <= 100) {
            //... Save the values...            
        }

    }
}

Any help would be greatly appreciated. Thank you.

Upvotes: 4

Views: 9044

Answers (1)

Ash Furrow
Ash Furrow

Reputation: 12421

In my experience, the velocityInView: of a pan gesture recognizer isn't important until the user lifts their finger(s) and the recognizer finishes. At that point, you can use the velocity to calculate an animation duration to move your views.

Just stick with translationInView: until the state is UIGestureRecognizerStateEnded and then use velocityInView: to animate any onscreen view changes.

Upvotes: 5

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