drxzcl
drxzcl

Reputation: 2962

UI library for XNA

I'm working on a small and simple XNA game and I'm noticing I'm spending way too much time implementing basic UI functionality like menus, (rich) text rendering including wrapping and basic UI lay-out such as alignment of elements.

This is a fairly common problem, and I was wondering whether anyone knows of a library to handle these things. I know there are some good skinnable options available to windows programmers (Crazy Eddie's GUI comes to mind), but as I'm targeting the Xbox 360 I would like to find a pure managed solution.

Upvotes: 32

Views: 20768

Answers (9)

Aranda
Aranda

Reputation: 865

Adding Nuclear Winter to this list: https://bitbucket.org/sparklinlabs/nuclearwinter/

It's a stylish looking GUI and was built with touch input in mind.

Upvotes: 0

haxpor
haxpor

Reputation: 2601

I have once used this Neoforce Controls library for one of my project. Skin can be changed, and default Modern & Space-like UI skin may interest you.

Notice that this library is stated to not continue the development. Anyway you may find something useful there.

Note: as of June of this year, moved to GitHub here and resumed development: https://github.com/NeoforceControls/XNA

Upvotes: 2

Bryan Legend
Bryan Legend

Reputation: 6896

Most of the projects listed here are now out of date.

The official thread for this question on the XNA forum is at http://xboxforums.create.msdn.com/forums/t/15274.aspx [link updated]

It's been kept up to date over the years by The ZMan.

Upvotes: 5

MhdSyrwan
MhdSyrwan

Reputation: 1633

see FuchsGUI it's a light-weight GUI library

http://ghoshehsoft.wordpress.com/2011/02/11/xna-fuchsgui-part-i/

Upvotes: 2

scottheckel
scottheckel

Reputation: 9244

I'm going to recommend the Nuclex Framework's GUI library. Nuclex is great, active and fully tested. It works on Windows and Xbox 360. It also has a great design.

Upvotes: 5

Dan
Dan

Reputation: 91

Check out SQUID: http://www.ionstar.org/

It's a really clean, fast, and engine independent UI system. I've worked with it extensively and really enjoy using it. The download includes sample code for XNA 3.1, Truevision3D, and SlimDX.

Upvotes: 5

ahawker
ahawker

Reputation: 3374

Check out the Gamestate Management Example for a game menu example.

NOTE: Last I checked, it wasn't fully functional with XNA 3.0.

Upvotes: 4

Noldorin
Noldorin

Reputation: 147290

xWinForms is easily the most complete and actively maintained GUI system for XNA. Window System for XNA (WSX) had some good progress in the past (I was working on it for a while), and is still a decent system, though it hasn't been maintained for over a year now. The best option is definitely to go with xWinForms, at least until WPF interoperability comes along (next version of WPF/XNA?) and makes all the other options effectively obsolete.

Upvotes: 14

dommer
dommer

Reputation: 19810

There's XNA Simple Gui and xWinForms. They provide some basic GUI elements. Haven't seen any menu components, though.

Upvotes: 5

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