Reputation: 163
I have a sort of general question but i think that if I tried to be too specific I would only make it very confusing. So basically what I want to know is this:
When you create a table in Corona/Lua you can put pretty much an unlimited number of things in it correct?
So say i create a table called
rectangles = {};
and then i put a bunch of instances of rectangles in it. If i wanted to change a property of ALL the rectangles at once, how could I do it?
I understand how it would work with a set number of items in the table, like:
for i = 1, 10 do
rectangles[i] = display.newImage("rectangle.png");
then to change all of the images x positions for instance you would simply say
rectangles[i].x = 20;
but how would you change a property of all items in the array without knowing how many there are, as in you didnt give an upper bound, and cant because the table is always growing?
Upvotes: 1
Views: 9008
Reputation: 2023
For arrays that have only one kind of elements you can use #rectangles
for element count.
for i = 1, #rectangles do
rectangles[i] = display.newImage("rectangle.png");
end
Regarding the youtube example,
if you add element into rectangles
like this:
rectangles[b]=b;
what it actually does is
rectangles["083DF6B0"]=b"
you see when a display object b
is used as a key it is converted into a hex string.
in addition, you would need to use pairs
to go over each element as they are
keys (e.g. array.length,array.width,array.weight..) rather than index (e.g. array[2],array[3]..)
for key,value in pairs(rectangles) do
print(key); --prints 083DF6B0
print(value); --prints 20
rectangles[key]=30;
end
Upvotes: 4
Reputation: 25714
It depends on how you're storing items in the table. If you're storing by index (as in your example), you can use ipairs to iterate over indexes and values:
for index,value in ipairs(rectangles) do
value.x = 20
--or
rectangles[index].x = 20
end
If you're storing by key (as in the youtube video you mention in a comment), iterate using pairs:
for key,value in pairs(rectangles) do
value.x = 20
--or
rectangles[key].x = 20
end
Just don't store items using both index and keys, unless you know what to expect.
Upvotes: 2