ezpresso
ezpresso

Reputation: 8126

Make a math vector class to be initializer list aware

I have a math vector class that is designed as follows:

class Vector3D {
public:
    float x;
    float y;
    float z;

public:
    Vector3D() {}
    Vector3D(float xx, float yy, float zz = 0.0) { x=xx; y=yy; z=zz; }
    Vector3D(const float v[]) { x=v[0]; y=v[1]; z=v[2]; }
    Vector3D(const Vector3D& v) { x=v.x; y=v.y; z=v.z; }

    // math member methods
    // ...
};

I used to use the following to create a Vector3D-type variable on the stack:

Vector3D vec1 = Vector3D(1.0, 1.0, 1.0);

I heard a can shorten this up with C++0x by implementing an initializer list constructor, so it will be possible to write something like:

Vector3D vec1 = { 1.0, 1.0, 1.0 };

What is the right way to implement this?

Update

The curly braces syntax really works out of the box for this class! Thanks for the answer and the comments!

Also, I did some synthetic performance tests trying to measure if constructor initializer list gives a speedup over member variable assignment in a constructor. Below is the results I've got with g++ 4.6.1:

  1. As is (member assignment in a constructor & custom copy constructor):

    Median:       634860 ns
    Median, CPI:  15.8715 ns
    Average:      636614 ns
    Average, CPI: 15.9154 ns 
    
  2. Using constructor initializer list & custom copy constructor:

    Median:       634928 ns
    Median, CPI:  15.8732 ns
    Average:      636312 ns
    Average, CPI: 15.9078 ns
    
  3. Using constructor initializer list & default copy constructor:

    Median:       860337 ns
    Median, CPI:  21.5084 ns
    Average:      864391 ns
    Average, CPI: 21.6098 ns
    

Some of the conclusions:

Upvotes: 2

Views: 839

Answers (1)

Kerrek SB
Kerrek SB

Reputation: 477368

Brace-initialization works for all sorts of constructors, and you don't need an initializer-list constructor argument in this case. On the contrary, initializer lists are for variable content, like the content of a dynamic container, but not for fixed-length constructor arguments. So you can just say:

vector3D v { 1, 1, 1 };

and all will be fine.

Note however that you should really initialize your class members rather than assigning them:

Vector3D(float xx, float yy, float zz = 0.0) : x(xx), y(yy), z(zz) { }
Vector3D(const float v[]) : x(v[0]), y(v[1]), z(v[2]) { }

You also shouldn't write a copy constructor, since it does no better then the one that's provided by default. The same goes for the assignment operator.

(Personally, I don't feel comfortable with the float[] constructor; it'd be better to use a std::array<float, 3>; but then again you might just use such an array as your 3D-vector type from the start and not bother writing a custom class at all.)

Finally, you can combine construct-initializer-lists and initializer-list-constructors in this last example of making a list of vectors:

std::list<Vector3D> l { { 1.0, 2.0, 3.0}, { 1.5, 3.0, 4.4 }, { 0.0, -1.2, 4.1 } };

Upvotes: 6

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