Reputation: 3358
I am iterating over a set of callback functions. Functions are called during iteration and may lead to drastic changes to the actual container of the functions set.
What I am doing now is:
Checking for every element's existence is super-dynamic, but seems quite slow too.
Are there other propositions to tackle this case?
Edit : here is the actual code :
// => i = event id
template <class Param>
void dispatchEvent(int i, Param param) {
EventReceiverSet processingNow;
const EventReceiverSet& eventReceiverSet = eventReceiverSets[i];
std::copy(eventReceiverSet.begin(), eventReceiverSet.end(), std::inserter(processingNow, processingNow.begin()));
while (!processingNow.empty()) {
EventReceiverSet::iterator it = processingNow.begin();
IFunction<>* function = it->getIFunction(); /// get function before removing iterator
processingNow.erase(it);
// is EventReceiver still valid? (may have been removed from original set)
if (eventReceiverSet.find(ERWrapper(function)) == eventReceiverSet.end()) continue; // not found
function->call(param);
}
};
Upvotes: 9
Views: 558
Reputation: 20383
The operations which mutate the set
structure are insert()
and erase()
.
While iterating, consider using the iterator returned by the mutating operations.
it = myset.erase( it );
http://www.cplusplus.com/reference/stl/set/erase/
Upvotes: 3
Reputation: 726479
There is a way to do it in two steps: first, go through the original set, and make a set of action items. Then go through the set of action items, and apply them to the original set.
An action item is a base class with subclasses. Each subclass takes in a set, and performs a specific operation on it, for example:
struct set_action {
virtual void act(std::set<int> mySet) const;
};
class del_action : public set_action {
private:
int item;
public:
del_action(int _item) : item(_item) {}
virtual void act(std::set<int> mySet) const {
// delete item from set
}
};
class upd_action : public set_action {
private:
int from, to;
public:
upd_action(int _from, int _to) : from(_from), to(_to) {}
virtual void act(std::set<int> mySet) const {
// delete [from], insert [to]
}
};
Now you can create a collection of set_action*
s in the first pass, and run them in the second pass.
Upvotes: 3
Reputation: 392843
Two basic approaches come to mind:
use a task based approach (with the collection locked, push tasks onto a queue for each element, then release all parties to do work and wait till completion). You'll still need a check to see whether the element for the current task is still present/current in the collection when the task is actually starting.
use a concurrent data structure (I mean, one that is suitable for multithreaded access without explicit locking). The following libraries contain implementations of concurrent data structures:
(adding links shortly)
Upvotes: 4