Reputation: 8484
How to stop an animation so it won't produce Completed
event. Here's simple example
<Window x:Class="WpfApplication5.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="248" Width="318">
<Grid>
<Border Width="20" Height="20" Background="Red" MouseEnter="Border_MouseEnter" MouseLeave="Border_MouseLeave" x:Name="border" />
</Grid>
</Window>
And backing code:
private void Border_MouseEnter(object sender, MouseEventArgs e)
{
var a = new DoubleAnimation { To = 0, Duration = TimeSpan.FromMilliseconds(4000) };
a.Completed += (obj, args) => MessageBox.Show("Boom!");
border.BeginAnimation(Border.OpacityProperty, a);
}
private void Border_MouseLeave(object sender, MouseEventArgs e)
{
border.BeginAnimation(Border.OpacityProperty, null);
border.Opacity = 1;
}
If I move mouse out before rectangle becomes white it still will display popup window after some time. How to prevent this? Let's assume that Border_MouseLeave
and Border_MouseEnter
methods doesn't know about each other (they can't pass animation instance variable to each other).
Upvotes: 3
Views: 6386
Reputation: 19895
You could use Property or Data Trigger's EnterActions and ExitActions properties or as @Ali said correctly use Begin and Stop storyboard.
Upvotes: 1
Reputation: 887
you can use this:
<Border Width="20" Height="20" Background="Red" x:Name="border" >
<Border.Triggers>
<EventTrigger RoutedEvent="MouseEnter">
<BeginStoryboard Name="Ali">
<Storyboard>
<DoubleAnimation To="0" Duration="0:0:4" Completed="com" Storyboard.TargetProperty="Opacity"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="MouseLeave">
<StopStoryboard BeginStoryboardName="Ali"/>
</EventTrigger>
</Border.Triggers>
</Border>
and :
private void com(object sender, EventArgs e)
{
MessageBox.Show("boom!");
}
Upvotes: 8