Reputation: 435
.net does not allow partial interface implementation in base classes. As a mitigation I've come to 3 alternate solutions. Please help me decide which is more universal in terms of refactoring, compile/run time errors, readability. But first a couple of comments.
My comparison:
public interface IFoo
{
void Method1();
void Method2();
}
public abstract class BaseClass1 : IFoo
{
void IFoo.Method1()
{
//some implementation
}
void IFoo.Method2()
{
IFooMethod2();
}
protected abstract void IFooMethod2();
}
public class MyClass1 : BaseClass1
{
[Obsolete("Prohibited direct call from child classes. only inteface implementation")]
protected override void IFooMethod2()
{
//some implementation
}
}
public abstract class BaseClass2 : IFoo
{
void IFoo.Method1()
{
//some implementation
}
[Obsolete("Prohibited direct call from child classes. only inteface implementation")]
public virtual void Method2()
{
throw new NotSupportedException();
}
}
public abstract class MyClass2 : BaseClass2
{
public override void Method2()
{
//some implementation
}
}
public abstract class BaseClass3 : IFoo
{
void IFoo.Method1()
{
//some implementation
}
void IFoo.Method2()
{
throw new NotSupportedException();
}
}
public abstract class MyClass3 : BaseClass3, IFoo
{
void IFoo.Method2()
{
//some implementation
}
}
Upvotes: 5
Views: 13991
Reputation: 177
I like this version, the base class can't be instantiated because its abstract, the derived class must list IFoo in its declaration or else it won't be implementing the interface and then it is solely responsible for implementing the rest of the interface. One drawback I can see is you can't explicitly implement the interface methods in the base class (ie no IFoo:Method1), but otherwise this is a fairly low overhead version.
public interface IFoo
{
void Method1();
void Method2();
}
public abstract class BaseClass1
{
public void Method1()
{
//some implementation
}
}
public class MyClass1 : BaseClass1, IFoo
{
public void Method2()
{
//some implementation
}
}
Upvotes: 9
Reputation: 81159
I'd suggest having the abstract base class implement the interface with methods that call protected abstract
methods, as shown in your first example, except for methods which some derived classes may not implement (following the "throw everything into IList
but don't have all the methods actually work" pattern); those could be protected virtual
stubs which throw NotSupportedException
.
Note that it is up to the child class whether to expose any particular member of the interface as a like-named public member (which could call the appropriate abstract member).
The proper pattern in VB.net would be something like MustOverride Sub IFoo_Method1() Implements IFoo.Method1
, which would avoid the extra function call overhead, but C# doesn't provide any means of implementing an interface with a protected member. Using explicit interface implementation for any method which may have to be overridden in a child class is somewhat icky, because it's impossible for the child's re-implementation of the interface to chain to the parent's implementation.
Upvotes: 0
Reputation: 35905
It is extremely bad to design a class that doesn't implement a well-defined contract. It is extreme because you firstly say that a class is capable of doing something. You explicitly highlight that the class can do stuff, but later in the code you say nahh, screw it, this class can live without implementation. Compiler very wisely asks you to implement the contract, but it is left up to you to decide.
Here are some common solutions
Bad solution
Better solution
Best solution
Upvotes: 5
Reputation: 48985
Ok, you could try the following as BaseClass
is abstract:
public interface IFoo
{
void Method1();
void Method2();
}
public abstract class BaseClass : IFoo
{
public void Method1()
{
// Common stuff for all BaseClassX classes
}
// Abstract method: it ensures IFoo is fully implemented
// by all classes that inherit from BaseClass, but doesn't provide
// any implementation right here.
public abstract void Method2();
}
public class MyClass1 : BaseClass
{
public override void Method2()
{
// Specific stuff for MyClass1
Console.WriteLine("Class1");
}
}
public class MyClass2 : BaseClass
{
public override void Method2()
{
// Specific stuff for MyClass2
Console.WriteLine("Class2");
}
}
private static void Main(string[] args)
{
IFoo test1 = new MyClass1();
IFoo test2 = new MyClass2();
test1.Method2();
test2.Method2();
Console.ReadKey();
}
Upvotes: 6