Reputation: 3356
I am trying to make an iPhone application with erasing. I am running into 2 problems, if you have a solution for either one please answer this. I would like to erase part of an image.
1) I am currently just clearing the rect but it has a square edge. I would like it to be round, I have previously tried translating but this does not work. I also need it to translate/rotate as few times as possible to maintain the same performance.
2) In addition I wanted to know if there are any other ways of erasing. When erasing fast it is erasing ever 1/2 inch. Is there a way to stroke a path and clear the rect or something? Sorry if this is hard to understand.
CGRect circleRect = CGRectMake([touch CGPointValue].x, [touch CGPointValue].y, 25, 25);
CGContextClearRect(currentContext,circleRect);
Upvotes: 3
Views: 2843
Reputation: 4444
I realize this is an older question but I thought I would expand on Eric Reids answer as I was trying to use his example outside of the drawRect method and had to modify it to get it to work with a context I created in a 'touchesMoved' method in a UIView subclass.
I call this method from 'touchesMoved' and pass it the CGPoint of the touch in the view I'm drawing in.
-(void) processEraseAtPoint:(CGPoint)point
{
// setup a context with the size of our canvas view (the canvas view is the UIView instance I'm drawing into)
UIGraphicsBeginImageContext(self.canvasView.bounds.size);
// get a reference to the context we just created
CGContextRef context = UIGraphicsGetCurrentContext();
// draw the image we want to edit into this context (this is the image containing the drawing I want to erase part of)
[self.canvasView.incrementalImage drawAtPoint:CGPointZero];
// set our context options
CGContextSetLineCap(context, kCGLineCapRound);
CGContextSetLineWidth(context, self.canvasView.settings.brushDiameter);
CGContextSetBlendMode(context, kCGBlendModeClear);
// make the color clear since we're erasing
CGContextSetStrokeColorWithColor(context, [[UIColor clearColor] CGColor]);
// start our path in this context
CGContextBeginPath(context);
// set our first point
CGContextMoveToPoint(context, lastTouch.x, lastTouch.y);
// draw from our last point to this point
CGContextAddLineToPoint(context, point.x, point.y);
// stroke this path (in this case it's clear so it will erase what's there)
CGContextStrokePath(context);
// set our incrementalImage in the canvasView with the updated image from this context
// Note that in the canvasView 'drawRect' method I am calling
// '[self.incrementalImage drawInRect:rect]', so this new image will get drawn
// in my canvasView when I call 'setNeedsDisplay'
self.canvasView.incrementalImage = UIGraphicsGetImageFromCurrentImageContext();
// cleanup our context
CGContextFlush(context);
UIGraphicsEndImageContext();
// set our last touch point for the next line segment
lastTouch = point;
// update our view
[self.canvasView setNeedsDisplay];
}
Upvotes: 2
Reputation: 457
This code should do what you're looking for:
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineCap(context, kCGLineCapRound);
CGContextSetLineWidth(context, self.strokeWidth);
CGContextSetBlendMode(context, kCGBlendModeClear);
CGContextSetStrokeColorWithColor(context, [[UIColor clearColor] CGColor]);
CGContextBeginPath(context);
CGContextMoveToPoint(context, lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(context, currentPoint.x, currentPoint.y);
CGContextStrokePath(context);
CGContextFlush(context);
The key points are
1) CGContextSetLineCap(context, kCGLineCapRound)
, which makes it round
2) CGContextSetBlendMode(context, kCGBlendModeClear)
which clears the context.
Upvotes: 5