Reputation: 1554
I trying to extend ConuntDownTimer to add the methods pause and resume in this way:
public class CountDown extends CountDownTimer {
private long resume;
private long millisInFuture;
private long countDownInterval;
public CountDown(long millisInFuture, long countDownInterval) {
super(millisInFuture,countDownInterval);
resume = millisInFuture;
this.millisInFuture = millisInFuture;
this.countDownInterval = countDownInterval;
}
public void play() {
// start
if( millisInFuture == resume ) {
super.start();
// restart
} else {
CountDown cd = new CountDown(resume, countDownInterval);
cd.play();
}
}
@Override
public void onTick(long millisUntilFinished) {
resume = millisUntilFinished;
// other code
}
}
The problem is "restart" in the play method because, in this way, I created another istance of CountDown that display the wrong seconds because there are almost two event "onTick". Could I solve this problem? (I hope my English was understandable)
Upvotes: 5
Views: 2445
Reputation: 8176
I don't see any way to do what you want by extending the class. You'll be best served writing your own. Here's the source for it.
Upvotes: 3