Reputation: 282875
Do I have to map gl_Position
to be within (-1,-1),(1,1)
for it to appear on screen, or what? i.e., is (-1,-1)
the top left, and (1,1)
the bottom right?
Before I was just using my library's CreatePerspectiveFieldOfView
and it took care of all the conversions for me, but I'm writing my own now and I'm not quite sure what I need to map the coords to...
Upvotes: 1
Views: 329
Reputation: 65126
gl_Position
is a 4-vector, so it has more than just those two elements, usually named x, y, z and w. When clipping, the coordinates are clipped to [-w, w], or in other words, after normalization (dividing each coordinate by w), to [-1, 1]. So normalized coordinates are clipped by the cube (-1, -1, -1) - (1, 1, 1) (unless you have defined more clip planes).
For more information on clipping, read
http://www.opengl.org/documentation/specs/version1.1/glspec1.1/node28.html
Upvotes: 1