Reputation: 97
I am following a series of tutorials on game development in Java by thenewboston on Youtube. I am at the point where I can make a fullscreen window, but the resolution refuses to resize to 800x600. I have tested vc, a GraphicsEnvironment.getDefaultScreenDevice object, and dm, a DisplayMode, and they don't seem to be the problem. I am running Snow Leopard. Any ideas?
if(dm != null && vc.isDisplayChangeSupported()){
try{
vc.setDisplayMode(dm);
System.out.println("Display mode set");
}catch(Exception ex){System.out.println("Despite the vc saying it is display change supported and the DM is not null, something went wrong");}
}
}
Upvotes: 6
Views: 1224
Reputation:
Add this code to your Core.java (or GameClient.java) class. The issue may be that you are not passing the required DM[] args to your ScreenManager.java class.
private static final DisplayMode modes[] = { //common monitor DMs
new DisplayMode(1366,768,32, DisplayMode.REFRESH_RATE_UNKNOWN), //1366x768px w/32-bit depth
new DisplayMode(1366,768,24, DisplayMode.REFRESH_RATE_UNKNOWN), // ' w/24-bit depth
new DisplayMode(1366,768,16, DisplayMode.REFRESH_RATE_UNKNOWN), // ' w/16-bit depth
new DisplayMode(800,600,32, DisplayMode.REFRESH_RATE_UNKNOWN), //800x600px w/32-bit depth
new DisplayMode(800,600,24, DisplayMode.REFRESH_RATE_UNKNOWN), // ' w/24-bit depth
new DisplayMode(800,600,16, DisplayMode.REFRESH_RATE_UNKNOWN), // ' w/16-bit depth
new DisplayMode(640,480,32, DisplayMode.REFRESH_RATE_UNKNOWN), //640x480px w/32-bit depth
new DisplayMode(640,480,24, DisplayMode.REFRESH_RATE_UNKNOWN), // ' w/24-bit depth
new DisplayMode(640,480,16, DisplayMode.REFRESH_RATE_UNKNOWN), // ' w/16-bit depth
};
I'm assuming that the error is with your public void setFullScreen(DisplayMode dm) method. In that case, the full syntax for this method is:
/*****************************************************************************
* @description: Creates window for program to run in, using appropriate DM
* @param DisplayMode dm
*/
public void setFullScreen(DisplayMode dm){
JFrame f = new JFrame();
f.setUndecorated(true); //no titlebars/scroll bars etc.
f.setIgnoreRepaint(true);
f.setResizable(false); //user cannot resize window
vc.setFullScreenWindow(f);
if(dm!=null && vc.isDisplayChangeSupported()){ //if DM is changeable
try {
vc.setDisplayMode(dm);
} catch (Exception e){/*Catch 'em all*/}
}
f.createBufferStrategy(2); //set # of screen buffers to 2
}//setFullScreen()
Noticed this was a mild necro-post after posting. Aaahh...
Upvotes: 1