Reputation: 124
Everything looks fine, I have no errors, yet, when I run the program it crashes. Please help, I'm getting frustrated. Here's what I have:
-(id) init {
if( (self=[super init])) {
homeCloud1 = [CCSprite spriteWithFile:@"homeCloud1.png"];
homeCloud1.position = ccp(140,200);
[self addChild:homeCloud1];
[self schedule:@selector(callEveryFrame)];
}
return self;
}
-(void) callEveryFrame: (ccTime) dt {
homeCloud1.position = ccp(homeCloud1.position.x +20*dt, homeCloud1.position.y);
if (homeCloud1.position.x > 480+30) {
homeCloud1.position = ccp(-30, homeCloud1.position.y);
}
}
Upvotes: 2
Views: 462
Reputation: 2363
Cant say for sure, post your crash log but there is one error I see
[self schedule:@selector(callEveryFrame)];
needs a colon
[self schedule:@selector(callEveryFrame:)];
Upvotes: 3