Reputation: 2443
With the new standard, there are new ways of doing things, and many are nicer than the old ways, but the old way is still fine. It's also clear that the new standard doesn't officially deprecate very much, for backward compatibility reasons. So the question that remains is:
What old ways of coding are definitely inferior to C++11 styles, and what can we now do instead?
In answering this, you may skip the obvious things like "use auto variables".
Upvotes: 195
Views: 26453
Reputation: 132
Return by value is no longer a problem. With move semantics and/or return value optimization (compiler dependent) coding functions are more natural with no overhead or cost (most of the time).
Upvotes: 1
Reputation: 4326
final
specifier to prevent class derivationstd::auto_ptr
works are no longer needed due to first-class support for rvalue references.shrink_to_fit()
member function, which should eliminate the need swapping with a temporary.= delete
syntax is a much more direct way of saying that a particular functionality is explicitly denied. This is applicable to preventing heap allocation (i.e., =delete
for member operator new
), preventing copies, assignment, etc.result_of
: Uses of class template result_of
should be replaced with decltype
. I think result_of
uses decltype
when it is available.NULL
should be redefined as nullptr
, but see STL's talk to learn why they decided against it.I think I'll stop there!
Upvotes: 176
Reputation: 5848
When I noticed that a compiler using the C++11 standard no longer faults the following code:
std::vector<std::vector<int>> a;
for supposedly containing operator>>, I began to dance. In the earlier versions one would have to do
std::vector<std::vector<int> > a;
To make matters worse, if you ever had to debug this, you know how horrendous are the error messages that come out of this.
I, however, do not know if this was "obvious" to you.
Upvotes: 2
Reputation: 5127
I do not know the name for it, but C++03 code often used the following construct as a replacement for missing move assignment:
std::map<Big, Bigger> createBigMap(); // returns by value
void example ()
{
std::map<Big, Bigger> map;
// ... some code using map
createBigMap().swap(map); // cheap swap
}
This avoided any copying due to copy elision combined with the swap
above.
Upvotes: 2
Reputation: 523264
Safe bool idiom → explicit operator bool()
.
Private copy constructors (boost::noncopyable) → X(const X&) = delete
Simulating final class with private destructor and virtual inheritance → class X final
Upvotes: 38
Reputation: 218750
As soon as you can abandon 0
and NULL
in favor of nullptr
, do so!
In non-generic code the use of 0
or NULL
is not such a big deal. But as soon as you start passing around null pointer constants in generic code the situation quickly changes. When you pass 0
to a template<class T> func(T)
T
gets deduced as an int
and not as a null pointer constant. And it can not be converted back to a null pointer constant after that. This cascades into a quagmire of problems that simply do not exist if the universe used only nullptr
.
C++11 does not deprecate 0
and NULL
as null pointer constants. But you should code as if it did.
Upvotes: 62
Reputation: 49802
You'll need to implement custom versions of swap
less often. In C++03, an efficient non-throwing swap
is often necessary to avoid costly and throwing copies, and since std::swap
uses two copies, swap
often has to be customized. In C++, std::swap
uses move
, and so the focus shifts on implementing efficient and non-throwing move constructors and move assignment operators. Since for these the default is often just fine, this will be much less work than in C++03.
Generally it's hard to predict which idioms will be used since they are created through experience. We can expect an "Effective C++11" maybe next year, and a "C++11 Coding Standards" only in three years because the necessary experience isn't there yet.
Upvotes: 10
Reputation: 218750
At one point in time it was argued that one should return by const
value instead of just by value:
const A foo();
^^^^^
This was mostly harmless in C++98/03, and may have even caught a few bugs that looked like:
foo() = a;
But returning by const
is contraindicated in C++11 because it inhibits move semantics:
A a = foo(); // foo will copy into a instead of move into it
So just relax and code:
A foo(); // return by non-const value
Upvotes: 66
Reputation: 69682
One of the things that just make you avoid writing basic algorithms in C++11 is the availability of lambdas in combination with the algorithms provided by the standard library.
I'm using those now and it's incredible how often you just tell what you want to do by using count_if(), for_each() or other algorithms instead of having to write the damn loops again.
Once you're using a C++11 compiler with a complete C++11 standard library, you have no good excuse anymore to not use standard algorithms to build your's. Lambda just kill it.
Why?
In practice (after having used this way of writing algorithms myself) it feels far easier to read something that is built with straightforward words meaning what is done than with some loops that you have to uncrypt to know the meaning. That said, making lambda arguments automatically deduced would help a lot making the syntax more easily comparable to a raw loop.
Basically, reading algorithms made with standard algorithms are far easier as words hiding the implementation details of the loops.
I'm guessing only higher level algorithms have to be thought about now that we have lower level algorithms to build on.
Upvotes: 24