Reputation: 71
I am porting a game from ios to android using cocos2dx. For tegra 2 device , GPU - Ulp Geforce i am getting 20-22 fps.
In my game we have lots of sprites and also have an hud layer along with level map. i got 50-52 fps after removing the map from the level.
Is it possible that GPU is not at all used for Tegra 2 devices leading to 20fps?
Upvotes: 0
Views: 390
Reputation: 51
I have the same problem. I have parallax background with only 5 sprites. On Acer A500 with tegra 2 there is 20 - 25 fps.
On ipad it is 59-60, on xperia mini pro and desire hd devices it is 60-62.
We have two versions of reason:
Today we'll try to make the same background without cocos2d-x to try it on tegra. I'll report about results.
Upvotes: 1