Reputation: 379
I've been investigating this problem for 3 days now, without any luck. I'm quite new to all this so maybe there is something I'm missing.
The problem applies to: Maya.cmds, PyMel and evaluated MEL using QThread or just Thread
This code is designed to run on the "mayapy" python interpreter which follows Maya. I've created a short example which re-creates the same error in multiple instances.
One button works, the other one doesn't. But they run the same code.
from PyQt4 import Qt
class doStuff( Qt.QThread ):
taskProgress = Qt.pyqtSignal(int)
# --------------------------------------------------------- #
# Here things start to crash...
def run( self ):
# This works
persp = mel.general.PyNode('persp')
print persp.translateX.get()
# This dont work
poiLights = mel.general.ls( exactType="pointLight" )
for light in poiLights:
print light
# This dont work
geo = mel.general.PyNode('pPyramidShape1')
print mel.modeling.polyEvaluate( geo, face=True )
# Emit progress
self.taskProgress.emit( 1 )
return
# END
# --------------------------------------------------------- #
class ui( Qt.QWidget ):
def __init__(self, parent=None):
super(ui, self).__init__(parent)
# Init QThread
self.thread = doStuff()
# Create Widgets
buttonNo = Qt.QPushButton("Start - Dont work")
buttonYes = Qt.QPushButton("Start - Works")
# Setup Layout
layout = Qt.QVBoxLayout()
layout.addWidget( buttonYes )
layout.addWidget( buttonNo )
self.setLayout( layout )
self.show()
# --------------------------------
# PROBLEM AREA: Button signals
# This one dont work, but starts the thread correctly.
self.connect( buttonNo, Qt.SIGNAL("clicked()"), self.thread.start )
# This one works, but dont start the thread correctly.
self.connect( buttonYes, Qt.SIGNAL("clicked()"), self.thread.run )
# --------------------------------
self.thread.taskProgress.connect( self.updateProgress )
return
# Feedback progress status
def updateProgress( self, value ):
print 'Current progress is:', value
return
if __name__ == '__main__':
import sys
app = Qt.QApplication(sys.path)
program = ui()
# init maya
import pymel.core as mel
filePath = '/Users/ecker/Dropbox/Scripts/RibExporter/mayaScene3ani.ma'
mel.openFile( filePath, f=True, o=True )
sys.exit(app.exec_())
This code creates 2 buttons which start executing the same function when pressed. One executes thread.start
and thread.run
.
thread.start
will make the thread work as it should, being able to feed back data to the Qt interface (for a progress bar), but most of the Maya code will start to return all kinds of errors like this:
Traceback (most recent call last):
File "/Users/ecker/Dropbox/Scripts/RibExporter/error_recreation2.py", line 22, in run
poiLights = mel.general.ls( exactType="pointLight" )
File "/Applications/Autodesk/maya2012/Maya.app/Contents/Frameworks/Python.framework/Versions/Current/lib/python2.6/site-packages/pymel/core/general.py", line 969, in ls
res = _util.listForNone(cmds.ls(*args, **kwargs))
File "/Applications/Autodesk/maya2012/Maya.app/Contents/Frameworks/Python.framework/Versions/Current/lib/python2.6/site-packages/pymel/internal/pmcmds.py", line 134, in wrappedCmd
res = new_cmd(*new_args, **new_kwargs)
TypeError: Flag 'long' must be passed a boolean argument
It is a boolean argument, and no matter what arguments I try to give it in what format and ways, it will always give errors very similar to this. At the same line res = new_cmd(*new_args, **new_kwargs)
needing a boolean.
I need the thread
to start
, not just run. Unless there is a different way to do the threading, a workaround?
Upvotes: 1
Views: 2398
Reputation: 4946
Maya does not work well with threads. The key here is to use maya.utils.executeInMainThreadWithResult.
I hope this helps.
Upvotes: 4