Reputation: 1624
I have three buttons with sound effects in a mobile adobe air device (PlayBook in this case - supports up to 4 points of multitouch).
<fx:Declarations>
<mx:SoundEffect id="Sound1" source="@Embed(source='assets/Sound1.mp3')" />
<mx:SoundEffect id="Sound2" source="@Embed(source='assets/Sound2.mp3')" />
<mx:SoundEffect id="Sound3" source="@Embed(source='assets/Sound3.mp3')" />
</fx:Declarations>
<s:Button interactionMode="touch" x="14" y="60" width="295" height="145" label="Button1" mouseDownEffect="{Sound1}"/>
<s:Button interactionMode="touch" x="362" y="60" width="295" height="145" label="Button2" mouseDownEffect="{Sound2}"/>
<s:Button interactionMode="touch" x="713" y="60" width="295" height="145" label="Button3" mouseDownEffect="{Sound3}"/>
All the buttons work but how do I let the user press all three at once? Is there another way to do this?
Thanks,
Upvotes: 0
Views: 409
Reputation: 1624
Ran on creationComplete:
protected function init():void
{
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
}
Then used an image for a button since buttons work but only one button shows animation for some reason:
<s:Image id="ui_btnLowTom" source="{imageOut.source}"
x="14" y="60" width="295" height="145" touchBegin="ui_btnLowTom.source = imageOver.source; LowTomPlay(event)"
touchEnd="ui_btnLowTom.source = imageOut.source" />
And the actual handler:
protected function LowTomPlay(event:TouchEvent):void
{
lowTomSndChannel=lowTomSnd.play();
}
So yes - flex does support multi-touch....
Upvotes: 0