Reputation: 16051
This is the code I have:
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextClearRect(context, rect);
CGContextSetFillColorWithColor(context, [BUTTON_COLOR CGColor]);
CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]);
CGContextSetLineWidth(context, 1);
int radius = CORNER_RADIUS;
CGContextMoveToPoint(context, 0, self.frame.size.height / 2);
CGContextAddLineToPoint(context, POINT_WIDTH, self.frame.size.height);
CGContextAddLineToPoint(context, rect.origin.x + rect.size.width - radius,
rect.origin.y + rect.size.height);
CGContextAddArc(context, rect.origin.x + rect.size.width - radius,
rect.origin.y + rect.size.height - radius, radius, M_PI / 2, 0.0f, 1);
CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y + radius);
CGContextAddArc(context, rect.origin.x + rect.size.width - radius, rect.origin.y + radius,
radius, 0.0f, -M_PI / 2, 1);
CGContextAddLineToPoint(context, POINT_WIDTH, 0);
CGContextAddLineToPoint(context, 0, self.frame.size.height / 2);
CGContextClosePath(context);
CGContextDrawPath(context, kCGPathFillStroke);
Why is it not drawing a border around the shape?
EDIT: Now it draws the shape, thanks to changing the last line, but it draws an extra line around it, like this:
http://cl.ly/0u0e051a060m161u0n08
Upvotes: 1
Views: 653
Reputation: 23722
Use CGContextDrawPath(context, kCGPathFillStroke)
instead of CGContextFillPath()
and CGContextStrokePath()
.
The thing is, after the first call to CGContextFillPath()
or CGContextStrokePath()
the context's path is cleared, so the second call does not have a path to work with.
Upvotes: 3