Reputation: 12656
I am getting occasional complaints from my users that my paid application is failing the Android Market Licence Verification Library check. I cannot post code samples but my code is very similar to the sample in the LVL doc, with a little custom obfuscation, plus it works for 99% of my users. And I checked that the complaining users did indeed buy my app.
I'm seriously thinking of dropping the LVL altogether because my app was hacked in a day anyway and the LVL seems like a joke. Is it known to fail periodically or is the problem definitely in my app?
Sorry I cannot provide more info but I'll try to answer any questions I can.
Upvotes: 3
Views: 175
Reputation: 1773
We have been suffering from the same problem for a while now as have many others. It seems to be a problem that google is aware of ( https://support.google.com/googleplay/android-developer/bin/static.py?hl=en&page=known_issues.cs ) but no solution, or any information really as yet.
We send out the following which has helped a few users to clear the problem:
Licencing/ ox1 Error: Can be fixed by either by clearing the data and cache from the Google Play Store App or/and the Download Manager app. Another potential is to play the game in Flight Mode initially.
I suspect there is a way to use LVL and it work as expected but for now it seems like 1% of users will be stuck.
Upvotes: 2