boyfromnorth
boyfromnorth

Reputation: 1023

3d graphics implementation using images in using webgl,html5 canvas

I'm new to HTML5 and have got one project in HTML5 canvas. I still have to analyze the requirement.
I'm done with almost every part, the problem I'm stuck at is:

Is it possible to make a 3d out of some images formed after drag and drop and then combining them together using webgl or maybe three.js and kinetic.js? For example in this site: http://headstonesandmemorials.com/pillow/pillow_hickey_bevel_headstone_designer.php

Is it possible to first fully design a headstone using pre loaded images and then making a 3d view out of it?

Upvotes: 0

Views: 2142

Answers (1)

SteveH
SteveH

Reputation: 46

You might be able to use javascript / CSS 3D transforms to combine the images into 3d shapes without needing to use WebGL theres a nice tutorial here:

http://desandro.github.com/3dtransforms/docs/cube.html

Upvotes: 1

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