Reputation: 486
In my ExtJS 4.0.7 app I have some 3rd party javascripts that I need to dynamically load to render certain panel contents (some fancy charting/visualization widgets).
I run in to the age-old problem that the script doesn't finish loading before I try to use it. I thought ExtJS might have an elegant solution for this (much like the class loader: Ext.Loader).
I've looked at both Ext.Loader and Ext.ComponentLoader, but neither seem to provide what I'm looking for. Do I have to just "roll my own" and setup a timer to wait for a marker variable to exist?
Upvotes: 8
Views: 10418
Reputation: 28948
Here's an example of how it's done in ExtJS 4.1.x:
Ext.Loader.loadScript({
url: '...', // URL of script
scope: this, // scope of callbacks
onLoad: function() { // callback fn when script is loaded
// ...
},
onError: function() { // callback fn if load fails
// ...
}
});
Upvotes: 11
Reputation: 41
This is exactly what newest Ext.Loader.loadScript from Ext.4-1 can be used for.
See http://docs.sencha.com/ext-js/4-1/#!/api/Ext.Loader-method-loadScript
Upvotes: 4
Reputation: 486
For all you googlers out there, I ended up rolling my own by borrowing some Ext code:
var injectScriptElement = function(id, url, onLoad, onError, scope) {
var script = document.createElement('script'),
documentHead = typeof document !== 'undefined' && (document.head || document.getElementsByTagName('head')[0]),
cleanupScriptElement = function(script) {
script.id = id;
script.onload = null;
script.onreadystatechange = null;
script.onerror = null;
return this;
},
onLoadFn = function() {
cleanupScriptElement(script);
onLoad.call(scope);
},
onErrorFn = function() {
cleanupScriptElement(script);
onError.call(scope);
};
// if the script is already loaded, don't load it again
if (document.getElementById(id) !== null) {
onLoadFn();
return;
}
script.type = 'text/javascript';
script.src = url;
script.onload = onLoadFn;
script.onerror = onErrorFn;
script.onreadystatechange = function() {
if (this.readyState === 'loaded' || this.readyState === 'complete') {
onLoadFn();
}
};
documentHead.appendChild(script);
return script;
}
var error = function() {
console.log('error occurred');
}
var init = function() {
console.log('should not get run till the script is fully loaded');
}
injectScriptElement('myScriptElem', 'http://www.example.com/script.js', init, error, this);
Upvotes: 1
Reputation: 62387
From looking at the source it seems to me that you could do it in a bit of a hackish way. Try using Ext.Loader.setPath()
to map a bogus namespace to your third party javascript files, and then use Ext.Loader.require()
to try to load them. It doesn't look like ExtJS actually checks if required class is defined in the file included.
Upvotes: 0
Reputation: 22386
I've looked at both Ext.Loader and Ext.ComponentLoader, but neither seem to provide what I'm looking for
Really looks like it's true. The only thing that can help you here, I think, is Loader's injectScriptElement
method (which, however, is private):
var onError = function() {
// run this code on error
};
var onLoad = function() {
// run this code when script is loaded
};
Ext.Loader.injectScriptElement('/path/to/file.js', onLoad, onError);
Seems like this method would do what you want (here is example). But the only problem is that , ... you know, the method is marked as private.
Upvotes: 5