Organiccat
Organiccat

Reputation: 5651

What are prime commercial choices for iPhone game development kits/platforms?

I'm looking to get into (as everyone else) the iPhone game development business. I've been programming for a while but have only recently forayed into the Mac development world, although since I've been working with Java for a while learning Objective-C wasn't that big of a deal other than learning memory allocation.

From this, you can safely assume I am not looking for a "teach me basic programming" engine, I want a fully fleshed out engine that can create commercial quality games.

Some of the things I'm interested in:

I appreciate all responses, especially those from the voice of experience that would impact iPhone development with a specific engine or experiences with support. If you have a comment about why something is bad (like documentation) please explain what makes it bad and also what a "good" example would be and why that is a better choice.

I will of course be developing on a Mac, so compatability is a must.

Update: It seems the two engines that offer the most are the Unity and Torque engine. Aside from price differences, can someone explain the ease of use of the engines in comparison?

Upvotes: 2

Views: 632

Answers (4)

David Whatley
David Whatley

Reputation: 392

Constantly updated list of tools, engines and so forth: http://iphonedevdepot.com/

Upvotes: 0

Mike Janger
Mike Janger

Reputation: 11

You might be interested in cocos2d iPhone. It was originally written as a python 2d engine, then was ported to the iPhone. Although it may not hit every bullet point you mentioned, it is worth consideration. There is plenty of documentation on the site, as well as several examples that come with the download.

Upvotes: 1

Ramin
Ramin

Reputation: 13433

I did a mini-survey of what was out there back in January and wrote up a post about it. Not much has changed since then so I'll just refer you to that post:

http://ramin.firoozye.com/2009/01/02/building-games-for-the-iphone-and-other-platforms/

Upvotes: 3

OhioDude
OhioDude

Reputation: 1070

I think the only real option at the moment is the Unity game engine.

http://unity3d.com/unity/features/iphone-publishing

The downside is it's probably outside of your budget. It would run $1,400 for the Pro Engine plus $1,499 for the iPhone stuff.

You could go with an indi license and the basic iPhone which would run you about $399.

I don't use Unity, yet, but at some point hope to be able to justify the cost.

Upvotes: 1

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