Reputation: 6954
I am again here with two Question, both inter-related
I am adding the code that I am using to draw lines..
for (int i=0; i<[currentPath count]; i++)
{
CGPoint mid1 = [[self midPoint:[currentPath objectAtIndex:i+1] :[currentPath objectAtIndex:i]] CGPointValue];
CGPoint mid2 = [[self midPoint:[currentPath objectAtIndex:i+2] :[currentPath objectAtIndex:i+1]] CGPointValue];
CGContextMoveToPoint(context, mid1.x, mid1.y);
CGContextAddQuadCurveToPoint(context, [[currentPath objectAtIndex:i+1] CGPointValue].x, [[currentPath objectAtIndex:i+1] CGPointValue].y, mid2.x, mid2.y);
CGContextSetShadow(context, CGSizeMake(-2, -2), 3);
CGContextSetLineCap(context, kCGLineCapRound);
CGContextSetStrokeColorWithColor(context,[color CGColor]);
CGContextSetLineWidth(context, linewidth);
CGContextStrokePath(context);
i+=2;
}
Upvotes: 8
Views: 1248
Reputation: 6954
I found my solution.. Problem was very silly... I was stoking path on every iteration which was creating the issue.. Now I can draw even with alpha less then 1..
CGContextStrokePath(context);
This line goes outside for loop.. And all is working fine now :)
Upvotes: 4
Reputation: 299475
For your overlapping shadows, you want a transparency layer to composite them first. See Transparency Layers in the Quartz 2D Programming Guide.
Upvotes: 3
Reputation: 150665
It looks like you are drawing the path by using a series of circles.
The trouble is that you have set the shadow on the individual dots, and that's why you are getting the strange effects.
A possible solution - dont put a shadow on the dots, put on the path: duplicate the line that you have drawn, draw it in a different colour, offset it and put in under your actual line.
Alternatively, if you are using layers - have a look at shadow paths.
Upvotes: 0