Reputation: 11
I'm writing an iPhone app to create a screen capture and email it as a png or jpg. How can I compress the image to reduce file size?
Here is my code for capturing the image:
UIGraphicsBeginImageContext(containerView.frame.size);
[self.view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
// launch mail app
[self performSelector:@selector(sendImage:) withObject:viewImage afterDelay:0.5];
Upvotes: 1
Views: 695
Reputation: 1
#import "UIImage+Compress.h"
#define MAX_IMAGEPIX 200.0 // max pix 200.0px
#define MAX_IMAGEDATA_LEN 50000.0 // max data length 5K
@implementation UIImage (Compress)
- (UIImage *)compressedImage {
CGSize imageSize = self.size;
CGFloat width = imageSize.width;
CGFloat height = imageSize.height;
if (width <= MAX_IMAGEPIX && height <= MAX_IMAGEPIX) {
// no need to compress.
return self;
}
if (width == 0 || height == 0) {
// void zero exception
return self;
}
UIImage *newImage = nil;
CGFloat widthFactor = MAX_IMAGEPIX / width;
CGFloat heightFactor = MAX_IMAGEPIX / height;
CGFloat scaleFactor = 0.0;
if (widthFactor > heightFactor)
scaleFactor = heightFactor; // scale to fit height
else
scaleFactor = widthFactor; // scale to fit width
CGFloat scaledWidth = width * scaleFactor;
CGFloat scaledHeight = height * scaleFactor;
CGSize targetSize = CGSizeMake(scaledWidth, scaledHeight);
UIGraphicsBeginImageContext(targetSize); // this will crop
CGRect thumbnailRect = CGRectZero;
thumbnailRect.size.width = scaledWidth;
thumbnailRect.size.height = scaledHeight;
[self drawInRect:thumbnailRect];
newImage = UIGraphicsGetImageFromCurrentImageContext();
//pop the context to get back to the default
UIGraphicsEndImageContext();
return newImage;
}
- (NSData *)compressedData:(CGFloat)compressionQuality {
assert(compressionQuality <= 1.0 && compressionQuality >= 0);
return UIImageJPEGRepresentation(self, compressionQuality);
}
- (CGFloat)compressionQuality {
NSData *data = UIImageJPEGRepresentation(self, 1.0);
NSUInteger dataLength = [data length];
if(dataLength > MAX_IMAGEDATA_LEN) {
return 1.0 - MAX_IMAGEDATA_LEN / dataLength;
} else {
return 1.0;
}
}
- (NSData *)compressedData {
CGFloat quality = [self compressionQuality];
return [self compressedData:quality];
}
@end
Upvotes: 0
Reputation: 2828
A similar question is answered here on the Stack. The only difference is that you are using UIImage, but this shouldn't hold you back, I think the general approach can still work. You can even set the compression factor programatically.
Hope this helps!
Upvotes: 1