Reputation: 1023
Can I implement snap to grid operation with images in KineticJS using jquery? (http://jqueryui.com/demos/draggable/snap-to.html) Like I have few draggable images inside a canvas and I want them to restrict the movement inside a canvas...
Is it even possible that 2 images can snap together when one comes near the other in the canvas?? And can it be achieved using kinetic.js or javascript...
Thanks Ashish
Here is the code.. it's a little complicated. I mean I'm loading images from outside the canvas..and there are two sets..now I want one set to be able to snap to other..
<script src="kinetic-v3.8.0.min.js">
</script>
<link rel="stylesheet" href="../../themes/base/jquery.ui.all.css">
<script src="jquery-1.7.1.js"></script>
<script src="jquery.ui.core.js"></script>
<script src="jquery.ui.widget.js"></script>
<script src="jquery.ui.mouse.js"></script>
<script src="jquery.ui.draggable.js"></script>
<script>
function drawImage(imageObj){
var stage = new Kinetic.Stage("container", 578, 500);
var layer = new Kinetic.Layer();
var x = stage.width / 2 - 200 / 2;
var y = stage.height / 2 - 137 / 2;
var width = 200;
var height = 137;
// darth vader
var darthVaderImg = new Kinetic.Shape(function(){
var context = this.getContext();
context.clearRect(x,y,width,height);
context.drawImage(imageObj, x, y, width, height);
// draw invisible detectable path for image
context.beginPath();
context.rect(x, y, width, height);
context.closePath();
});
// enable drag and drop
darthVaderImg.draggable(true);
// add cursor styling
darthVaderImg.on("mouseover", function(){
document.body.style.cursor = "pointer";
});
darthVaderImg.on("mouseout", function(){
document.body.style.cursor = "default";
});
//remove image on double click
darthVaderImg.on("dblclick dbltap", function(){
layer.remove(darthVaderImg);
layer.draw();
});
layer.add(darthVaderImg);
stage.add(layer);
//events
}
function drawImage2(imageObj){
var stage = new Kinetic.Stage("container", 578, 500);
var layer = new Kinetic.Layer();
var x = stage.width / 2 - 300 ;
var y = stage.height / 2 - 137 ;
var width = 200;
var height = 137;
// darth vader
var darthVaderImg2 = new Kinetic.Shape(function(){
var context = this.getContext();
context.drawImage(imageObj, x, y, width, height);
// draw invisible detectable path for image
context.beginPath();
context.rect(x, y, width, height);
context.closePath();
});
// enable drag and drop
darthVaderImg2.draggable(true);
// add cursor styling
darthVaderImg2.on("mouseover", function(){
document.body.style.cursor = "pointer";
});
darthVaderImg2.on("mouseout", function(){
document.body.style.cursor = "default";
});
//remove image on double click
darthVaderImg2.on("dblclick dbltap", function(){
layer.remove(darthVaderImg2);
layer.draw();
});
layer.add(darthVaderImg2);
stage.add(layer);
$( ".darthVaderImg2" ).draggable({ grid: [ 20,20 ] });
}
function load(img){
// load image
var imageObj = new Image();
imageObj.onload = function(){
drawImage(this);
};
imageObj.src = img.src;
};
function load2(img){
// load image
var imageObj = new Image();
imageObj.onload = function(){
drawImage2(this);
};
imageObj.src = img.src;
};
</script>
<title>HTMl5 drag drop multiple elements</title></head>
<body onmousedown="return false;">
<div id="container">
</div>
<div id="check1">
<ul id="img"> <li><a href="#"onclick="load(document.getElementById('i1'))">
<img class="ui-widget-header" src="dog.png" id="i1" alt="doggie" width="60"height="55"/>
</a></li>
<li>
<a href="#" onclick="load(document.getElementById('i2'))">
<img src="dog2.png" id="i2" alt="Pulpit rock" width="60" height="55" /></a>
</li>
</ul>
</div>
<ul id="img1">
<li><a href="#" onclick="load2(document.getElementById('i4'))">
<img alt="doggie" src="beach.png" id="i4" width="60" height="55" />
</a></li>
<li><a href="#" onclick="load2(document.getElementById('i5'))">
<img alt="doggie" src="cat3.png" id="i5" width="60" height="55" /></a></li>
</ul>
</body>
</html>
Upvotes: 1
Views: 4655
Reputation: 19
You can do this different by using the dragBoundFunc.
return {
x: Math.round(pos.x / grid) * grid,
y: Math.round(pos.y / grid) * grid
}
I have created a complete snapping example: http://jsfiddle.net/PTzsB/1/
Upvotes: 2
Reputation: 464
I submitted an answer to this question that doesn't use jQuery. Instead, there is a patch you can apply which gives you drag and drop with snap to grid in KineticJS on the HTML5 canvas.
Using jquery draggable UI with kineticJs to make elements snap to grid?
Upvotes: 1
Reputation: 50798
This is all very possible. It requires being a bit more familiar than the average jQuery user, though.
First, implementing the snap-to:
This is a simple idea. You use the jQuery UI Library. You add the necessary function for the 'snap-to' feature, by invoking 'snap-to' on all elements with the class of 'KineticJsImage'.
$( ".KineticJsImage" ).draggable({ snap: true });
Second, for all images propogated by KineticJs, we add the class 'KineticJsImage'
..I don't have anything to work with here...
You simply need to find where the image output is controlled and add a class
of KineticJsImage to the code.
As you mentioned in your first question, you'd found the snap-to operation. The 2nd box in the demo on that page uses the generic (code I mentioned above, as well) snap: true parameter. When you invoke this, you're telling the page to snap all draggable elements with the class of 'KineticJsImage' to ANY element that has ALSO been declared draggle.
$(".someElement").draggable({ snap: false }); // drags wherever, does not snap.
$(".KineticJsImage").draggable({snap: true }); // drags everywhere, snaps to anything.
$(".KineticJsImage").draggable({snap: '.KineticJsImage' }); // This will ensure that
any element with the class of 'KineticJsImage' is not only draggable, but will snap
to any other element with the class of' 'KineticJsImage' that is also draggable.
Everything you want to achieve is doing able with jQuery UI and the draggable / droppable extensions provided within.
Fool around and try to figure out out. When you can't, come back with the code and we'll show you where to go from there. $("
Upvotes: 1