Reputation: 23
I'm trying to detect a touch whilst my UIImageView
is animating.
The touch detection works before the animation starts, and once it
stops, but not during.
I've tried adding UIViewAnimationOptionAllowUserInteraction
, but it
seems to have no effect at all!
Could anyone point me in the right direction?
Code:
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
NSLog(@"tag=%@", [NSString stringWithFormat:@"%i", touch]);
if ([touch view] == itemCoke)
{
NSLog(@"Coke Touched");
}
}
- (IBAction)removeItemButton:(id)sender {
NSLog(@"Pushed");
[UIView animateWithDuration:5
delay:0.0
options:UIViewAnimationOptionAllowUserInteraction
animations:^
{
itemCoke.transform = CGAffineTransformRotate(itemCoke.transform, (M_PI*-0.5));
itemCoke.frame = CGRectMake(50, 50, 50, 50);
}
completion:^(BOOL finished){}];
}
Thanks for any advice!
Upvotes: 2
Views: 6540
Reputation: 53
this should do the trick
-(UIView*)hitTest:(CGPoint)point withEvent:(UIEvent *)event{
if ([[self.layer presentationLayer] hitTest:point]) {
return self;
}
return [super hitTest:point withEvent:event];}
write it in your uiview
Upvotes: 0
Reputation: 27147
The reason the interactions are not working is that essentially the UIImageView
is not where it appears to be. Only the view's CALayer
's presentation layer is being animated around the screen. The view has already arrived at it's destination immediately. This makes interaction much harder. You will likely find this answer helpful.
Upvotes: 9