Reputation: 36013
I am newbie to Cocos2d. I have this layer that represents my main game scene. Lets talk in terms of Cocos2D default template. In this case, my main game scene would be HelloWorldLayer.
Now I want to present a menu. I have create the menu as an individual subclass of CClayer.
How do I make the menu appear using some kind of transition on top of the main scene?
If I use something like
CCScene *menu = [Menu scene];
[[CCDirector sharedDirector] replaceScene:
[CCTransitionCrossFade transitionWithDuration:0.5f scene:menu]];
I would be using the menu as a scene and replacing the main scene with it. This is not what I want. I want to make the menu appear on top of the main scene, using some kind of transition and if possible fading the main scene to 50% or whatever.
How do I do that?
thanks.
Upvotes: 1
Views: 1388
Reputation: 17568
Instead of replacing the scene, simply make your Menu class a CCLayer and add it existing scene. You can set opacity and add masking sprites as needed to fade out the bottom layer if you need to.
CCLayer* newLayer = [Menu layer];
[self addChild: newLayer];
You will need to handle much of the details on which layer captures input, but this is the basic idea.
Upvotes: 2