Reputation: 2347
I was looking for a way to use GIFs within XNA when I found this: http://xnagif.codeplex.com/
Can anyone tell me the proper steps in adding and linking this library to my project? I couldn't get it to work when I tried it, and I feel as though I might deleted/overwrite a necessary component to my project.
Upvotes: 3
Views: 8841
Reputation: 1456
As I said, spritesheet animation is much easier with spritesheet than gifs and gives you much more flexibility, like storing multiple animations in the same image file.
This nice tutorial will help you get started on spritesheet animation in XNA. It shouldn't take long for you to develop a working animation library with this.
In short, XNA already has a parameter in its Draw method that allows you to draw only a small part of the full image (parameter: source). Using this, you can change the source every X second to make it look like an animated gif. I assure you that it really isn't too complicated and shouldn't be too long to implement (as I have done it myself several times already, always improving my animation engine)
Upvotes: 3