user1221546
user1221546

Reputation: 25

How do you use not-power-of-2 textures in LWJGL?

I'm using Slick Util's Texture class to load textures for lwjgl, but apparently that forces your texture to a power of 2.

How would you use a texture that's not a power of 2? (I really don't want to add transparent pixels to the edge of the image to make it a power of 2.)

I've seen somewhere that it's possible, but I can't find any way of doing it.

Upvotes: 1

Views: 867

Answers (1)

Drakekin
Drakekin

Reputation: 1348

The reason the stick-utils package forces you to use power-of-two textures is this is what graphics cards like to load. Where possible, you should pack all your images in to a large power-of-two texture and draw from that instead of loading all the textures separately.

So whilst it's not impossible, there is a reason it is made hard.

Upvotes: 2

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