Reputation: 16059
I'm making a game that uses redis to store game state. It keeps track of locations and players pretty well, but I don't have a good way to clean up inactive players.
Every time a player moves (it's a semi-slow moving game. Think 1-5 frames per second), I update a hash with the new location and remove the old location key.
What would be the best way to keep track of active players? I've thought of the following
Any other ideas?
Upvotes: 3
Views: 2194
Reputation: 70038
Perhaps use separate redis data structures (though same database) to track user activity and user location.
For instance, track users currently online separately using redis sets:
[my code snippet is in python using the redis-python bindings, and adapted from example app in Flask (python micro-framework); example app and the framework both by Armin Ronacher.]
from redis import Redis as redis
from time import time
r1 = redis(db=1)
when the function below is called, it creates a key based on current unix time in minutes and then adds a user to a set having that key. I would imagine you would want to set the expiry at say 10 minutes, so at any given time, you have 10 keys live (one per minute).
def record_online(player_id):
current_time = int(time.time())
expires = now + 600 # 10 minutes TTL
k1 = "playersOnline:{0}".format(now//60)
r1.sadd(k1, player_id)
r1.expire(k1, expires)
So to get all active users just union all of the live keys (in this example, that's 10 keys, a purely arbitrary number), like so:
def active_users(listOfKeys):
return r1.sunion(listOfKeys)
This solves your "clean-up" issues because of the TTL--the inactive users would not appear in your live keys because they constantly recycle--i.e., in active users are only keyed to old timestamps which don't persist in this example (but perhaps are written to a permanent store by redis before expiry). In any event, this clears inactive users from your active redis db.
Upvotes: 5