Reputation: 2567
I am trying to create a list of "items" in a canvas game. For example, an array named list. Each element must contain the information about each item. First element will contain something different. I will remove first one with 'shift()' command. Like :
list.shift();
list[0]['name']
list[0]['id']
list[0]['x']
list[0]['y']
list[1]['name']
list[1]['id']
list[1]['x']
list[1]['y']
but i don't know how to define something like this. normally i define arrays like
{"name" : xx, "id" : 5 ... }
but this works like :
list['name']
list['id']
Upvotes: 1
Views: 330
Reputation: 122906
use:
var list = [];
list[0] = {name: 'xx', id: 0, /*etc*/};
list[1] = {name: 'yy', id: 1, /*etc*/};
it creates an array of objects. You can use it like this:
var first = list.shift();
first.name; //=> xx
//or
var first = list[0];
first.name; //=> xx
Note: using {...}
(Object literal) creates an Object
, not an Array
. An array can be created using an Array literal: [...]
. Although an object is sometimes said to be an Associative Array, it is not an Array object, so things like {...}.shift()
will not work for Objects.
Upvotes: 2
Reputation: 20155
There are no associative arrays in javascript. so for instance , when you do
var _array = []
_array["field1"] ="value";
you are actually adding a property to the _array object .
_array.field1 = value <=> _array["field1"] ="value";
so if you want to create a collection of objects , do
var collection =[];
var myObject = {"field1":"value1"};
collection.push(myObject);
Upvotes: 1