Reputation: 465
I have a function that returns a variable and I want to know how to return an array the issue is it isn't an NSArray it is just an average C array like this...
-(b2Fixture*) addFixturesToBody:(b2Body*)body forShapeName:(NSString*)shape
{
BodyDef *so = [shapeObjects objectForKey:shape];
assert(so);
FixtureDef *fix = so->fixtures;
int count = -1;
b2Fixture *Fixi[4];
while(fix)
{
count++;
NSLog(@"count = %d",count);
Fixi[count]= body->CreateFixture(&fix->fixture);
if (Fixi[count]!=0) {
NSLog(@"Fixi %d is not 0",count);
}
if (body->CreateFixture(&fix->fixture)!=0) {
NSLog(@"body %d is not 0",count);
}
fix = fix->next;
}
return *Fixi;
}
If you see some variable types you don't know it's because I'm using cocos2d framework to make a game but I'm returning a variable of b2Fixture... This code compiles however only saves the value of the first block of the array "fixi[0]" not the whole array like I want to pass
anyhelp :) thankyou
Upvotes: 3
Views: 2569
Reputation: 70683
If you need to design function or method that has to return a fixed or limited size array, one possibility is to pass a pointer to the result array to the function or method as a parameter. Then the caller can take care of allocating space, or just use a local or instance variable array. You might want the called function to sanity check that the array parameter isn't NULL before using the array.
Upvotes: 0
Reputation: 53000
In general returning C arrays by value is a bad idea, as arrays can be very large. Objective-C arrays are by-reference types - they are dynamically allocated and a reference, which is small, is what is passed around. You can dynamically allocate C arrays as well, using one of the malloc
family for allocation and free
for deallocation.
You can pass C structures around by value, and this is common, as in general structures tend to be small (or smallish anyway).
Now in your case you are using a small array, it has just 4 elements. If you consider passing these 4 values around by value is reasonable and a good fit for your design then you can do so simply by embedding the C array in a C structure:
typedef struct
{
b2Fixture *elements[4];
} b2FixtureArray;
...
-(b2FixtureArray) addFixturesToBody:(b2Body*)body forShapeName:(NSString*)shape
{
BodyDef *so = [shapeObjects objectForKey:shape];
assert(so);
FixtureDef *fix = so->fixtures;
int count = -1;
b2FixtureArray Fixi;
while(fix)
{
count++;
NSLog(@"count = %d", count);
Fixi.elements[count]= body->CreateFixture(&fix->fixture);
if (Fixi.elements[count] != 0)
{
NSLog(@"Fixi %d is not 0",count);
}
if (body->CreateFixture(&fix->fixture) != 0)
{
NSLog(@"body %d is not 0", count);
}
fix = fix->next;
}
return Fixi;
}
...
// sample call outline
b2FixtureArray result = [self addFixturesToBody...]
Whether this standard C "trick" for passing arrays by value is appropriate for your case you'll have to decide.
Note: If b2fixture
is an Objective-C object make sure you understand the memory management implications of having a C array of objects references depending on the memory management model (MRC, ARC, GC) you are using.
Upvotes: 2
Reputation: 224884
You can't return a local array. You'll need to do some kind of dynamic allocation or pull a trick like having the array inside a structure.
Here is a link to an in-depth article that should help you out.
Upvotes: 2