Reputation: 5919
I recently had a serious bug, where I forgot to return a value in a function. The problem was that even though nothing was returned it worked fine under Linux/Windows and only crashed under Mac. I discovered the bug when I turned on all compiler warnings.
So here is a simple example:
#include <iostream>
class A{
public:
A(int p1, int p2, int p3): v1(p1), v2(p2), v3(p3)
{
}
int v1;
int v2;
int v3;
};
A* getA(){
A* p = new A(1,2,3);
// return p;
}
int main(){
A* a = getA();
std::cerr << "A: v1=" << a->v1 << " v2=" << a->v2 << " v3=" << a->v3 << std::endl;
return 0;
}
My question is how can this work under Linux/Windows without crashing? How is the returning of values done on lower level?
Upvotes: 6
Views: 3105
Reputation: 9526
Regarding the following statement from n3242 draft C++ Standard, paragraph 6.6.3.2, your example yields undefined behavior:
Flowing off the end of a function is equivalent to a return with no value; this results in undefined behavior in a value-returning function.
The best way to see what actually happens is to check the assembly code generated by the given compiler on a given architecture. For the following code:
#pragma warning(default:4716)
int foo(int a, int b)
{
int c = a + b;
}
int main()
{
int n = foo(1, 2);
}
...VS2010 compiler (in Debug mode, on Intel 32-bit machine) generates the following assembly:
#pragma warning(default:4716)
int foo(int a, int b)
{
011C1490 push ebp
011C1491 mov ebp,esp
011C1493 sub esp,0CCh
011C1499 push ebx
011C149A push esi
011C149B push edi
011C149C lea edi,[ebp-0CCh]
011C14A2 mov ecx,33h
011C14A7 mov eax,0CCCCCCCCh
011C14AC rep stos dword ptr es:[edi]
int c = a + b;
011C14AE mov eax,dword ptr [a]
011C14B1 add eax,dword ptr [b]
011C14B4 mov dword ptr [c],eax
}
...
int main()
{
011C14D0 push ebp
011C14D1 mov ebp,esp
011C14D3 sub esp,0CCh
011C14D9 push ebx
011C14DA push esi
011C14DB push edi
011C14DC lea edi,[ebp-0CCh]
011C14E2 mov ecx,33h
011C14E7 mov eax,0CCCCCCCCh
011C14EC rep stos dword ptr es:[edi]
int n = foo(1, 2);
011C14EE push 2
011C14F0 push 1
011C14F2 call foo (11C1122h)
011C14F7 add esp,8
011C14FA mov dword ptr [n],eax
}
The result of addition operation in foo()
is stored in eax
register (accumulator) and its content is used as a return value of the function, moved to variable n
.
eax
is used to store a return value (pointer) in the following example as well:
#pragma warning(default:4716)
int* foo(int a)
{
int* p = new int(a);
}
int main()
{
int* pn = foo(1);
if(pn)
{
int n = *pn;
delete pn;
}
}
Assembly code:
#pragma warning(default:4716)
int* foo(int a)
{
000C1520 push ebp
000C1521 mov ebp,esp
000C1523 sub esp,0DCh
000C1529 push ebx
000C152A push esi
000C152B push edi
000C152C lea edi,[ebp-0DCh]
000C1532 mov ecx,37h
000C1537 mov eax,0CCCCCCCCh
000C153C rep stos dword ptr es:[edi]
int* p = new int(a);
000C153E push 4
000C1540 call operator new (0C1253h)
000C1545 add esp,4
000C1548 mov dword ptr [ebp-0D4h],eax
000C154E cmp dword ptr [ebp-0D4h],0
000C1555 je foo+50h (0C1570h)
000C1557 mov eax,dword ptr [ebp-0D4h]
000C155D mov ecx,dword ptr [a]
000C1560 mov dword ptr [eax],ecx
000C1562 mov edx,dword ptr [ebp-0D4h]
000C1568 mov dword ptr [ebp-0DCh],edx
000C156E jmp foo+5Ah (0C157Ah)
std::operator<<<std::char_traits<char> >:
000C1570 mov dword ptr [ebp-0DCh],0
000C157A mov eax,dword ptr [ebp-0DCh]
000C1580 mov dword ptr [p],eax
}
...
int main()
{
000C1610 push ebp
000C1611 mov ebp,esp
000C1613 sub esp,0E4h
000C1619 push ebx
000C161A push esi
000C161B push edi
000C161C lea edi,[ebp-0E4h]
000C1622 mov ecx,39h
000C1627 mov eax,0CCCCCCCCh
000C162C rep stos dword ptr es:[edi]
int* pn = foo(1);
000C162E push 1
000C1630 call foo (0C124Eh)
000C1635 add esp,4
000C1638 mov dword ptr [pn],eax
if(pn)
000C163B cmp dword ptr [pn],0
000C163F je main+51h (0C1661h)
{
int n = *pn;
000C1641 mov eax,dword ptr [pn]
000C1644 mov ecx,dword ptr [eax]
000C1646 mov dword ptr [n],ecx
delete pn;
000C1649 mov eax,dword ptr [pn]
000C164C mov dword ptr [ebp-0E0h],eax
000C1652 mov ecx,dword ptr [ebp-0E0h]
000C1658 push ecx
000C1659 call operator delete (0C1249h)
000C165E add esp,4
}
}
VS2010 compiler issues warning 4716 in both examples. By default this warning is promoted to an error.
Upvotes: 0
Reputation: 258548
First off, you need to slightly modify your example to get it to compile. The function must have at least an execution path that returns a value.
A* getA(){
if(false)
return NULL;
A* p = new A(1,2,3);
// return p;
}
Second, it's obviously undefined behavior, which means anything can happen, but I guess this answer won't satisfy you.
Third, in Windows it works in Debug mode, but if you compile under Release, it doesn't.
The following is compiled under Debug:
A* p = new A(1,2,3);
00021535 push 0Ch
00021537 call operator new (211FEh)
0002153C add esp,4
0002153F mov dword ptr [ebp-0E0h],eax
00021545 mov dword ptr [ebp-4],0
0002154C cmp dword ptr [ebp-0E0h],0
00021553 je getA+7Eh (2156Eh)
00021555 push 3
00021557 push 2
00021559 push 1
0002155B mov ecx,dword ptr [ebp-0E0h]
00021561 call A::A (21271h)
00021566 mov dword ptr [ebp-0F4h],eax
0002156C jmp getA+88h (21578h)
0002156E mov dword ptr [ebp-0F4h],0
00021578 mov eax,dword ptr [ebp-0F4h]
0002157E mov dword ptr [ebp-0ECh],eax
00021584 mov dword ptr [ebp-4],0FFFFFFFFh
0002158B mov ecx,dword ptr [ebp-0ECh]
00021591 mov dword ptr [ebp-14h],ecx
The second instruction, the call to operator new
, moves into eax
the pointer to the newly created instance.
A* a = getA();
0010484E call getA (1012ADh)
00104853 mov dword ptr [a],eax
The calling context expects eax
to contain the returned value, but it does not, it contains the last pointer allocated by new
, which is incidentally, p
.
So that's why it works.
Upvotes: 2
Reputation: 726479
There are two major ways for a compiler to return a value:
The #1 is usually used with anything that fits into a register; #2 is for everything else (large structs, arrays, et cetera).
In your case, the compiler uses #1 both for the return of new
and for the return of your function. On Linux and Windows, the compiler did not perform any value-distorting operations on the register with the returned value between writing it into the pointer variable and returning from your function; on Mac, it did. Hence the difference in the results that you see: in the first case, the left-over value in the return register happened to co-inside with the value that you wanted to return anyway.
Upvotes: 2
Reputation: 4671
When popping values from the stack in IBM PC architecture there is no physical destruction of the old values of data stored there. They just become unavailable through the operation of the stack, but still remain in the same memory cell.
Of course, the previous values of these data will be destroyed during the subsequent pushing of new data on the stack.
So probably you are just lucky enough, and nothing is added to stack during your function's call and return surrounding code.
Upvotes: 0
Reputation: 33437
As Kerrek SB mentioned, your code has ventured into the realm of undefined behavior.
Basically, your code is going to compile down to assembly. In assembly, there's no concept of a function requiring a return type, there's just an expectation. I'm the most comfortable with MIPS, so I shall use MIPS to illustrate.
Assume you have the following code:
int add(x, y)
{
return x + y;
}
This is going to be translated to something like:
add:
add $v0, $a0, $a1 #add $a0 and $a1 and store it in $v0
jr $ra #jump back to where ever this code was jumped to from
To add 5 and 4, the code would be called something like:
addi $a0, $0, 5 # 5 is the first param
addi $a1, $0, 4 # 4 is the second param
jal add
# $v0 now contains 9
Note that unlike C, there's no explicit requirement that $v0 contain the return value, just an expectation. So, what happens if you don't actually push anything into $v0? Well, $v0 always has some value, so the value will be whatever it last was.
Note: This post makes some simplifications. Also, you're computer is likely not running MIPS... But hopefully the example holds, and if you learned assembly at a university, MIPS might be what you know anyway.
Upvotes: 1
Reputation: 24429
On Intel architecture, simple values (integers and pointers) are usually returned in eax
register. This register (among others) is also used as temporary storage when moving values in memory and as operand during calculations. So whatever value left in that register is treated as the return value, and in your case it turned out to be exactly what you wanted to be returned.
Upvotes: 8
Reputation: 24847
Probably by luck, 'a' left in a register that happens to be used for returning single pointer results, something like that.
The calling/ conventions and function result returns are architecture-dependent, so it's not surprising that your code works on Windows/Linux but not on a Mac.
Upvotes: 3
Reputation: 1014
The way of returning of value from the function depends on architecture and the type of value. It could be done thru registers or thru stack. Typically in the x86 architecture the value is returned in EAX register if it is an integral type: char, int or pointer. When you don't specify the return value, that value is undefined. This is only your luck that your code sometimes worked correctly.
Upvotes: 0