Reputation: 13800
I'm having some logic trouble with a bit of jQuery I'm writing. I suspect I'm doing something wrong with my global variables, but I'm not exactly sure what the problem is. I'm logging everything as it's running, and for some reason, in my rollDown()
function, although I'm using id++
, my global id
variable is not being updated (as shown in logs).
I need to update my global variable so that when I click header > a
, the else if
statement will run instead of once again firing rollDown()
.
Here's the relevant code:
var id = 0;
var animSpeed = 0;
var animDelay = 0;
var working = 0;
var items = 0;
function logs() {
"use strict";
console.log('id: ' + id);
console.log('-----');
console.log('animSpeed: ' + animSpeed);
console.log('-----');
console.log('animDelay: ' + animDelay);
console.log('-----');
console.log('working: ' + working);
console.log('==============');
}
function rollDown(items, id) {
"use strict";
var dist = $('li').eq(id).outerHeight(), slideDown = {'margin-top' : '+=' + dist + 'px'};
console.log('items: ' + items + ' & id: ' + id);
if (id <= items) {
if (id === 0) {
$('#toggle').html('Hide ↑');
}
$('li').not($('li').eq(id).prevAll()).delay(animDelay).animate(slideDown, animSpeed);
id++;
logs();
rollDown(items, id);
} else {
console.log('herp derp');
logs();
}
}
function getVals() {
"use strict";
animSpeed = $('#speed').val();
animDelay = $('#delay').val();
}
function resetPosition() {
"use strict";
$('li').stop().css('margin-top', 0);
id = 0;
working = 0;
$('#toggle').html('Show ↓');
}
$(function () {
"use strict";
$('header > a').click(function () {
if (id === 0 && working === 0) {
getVals();
items = $('ul').children().length;
var z;
for (z = 0; z < items; z++) {
$('li').eq(z).css('z-index', items - z);
}
working = 1;
rollDown(items, id);
} else if (id !== 0) {
resetPosition();
alert('!!');
}
return false;
});
});
Here is what my console prints out:
items: 6 & id: 0
id: 0
-----
animSpeed: 410
-----
animDelay: 20
-----
working: 1
==============
items: 6 & id: 1
id: 0
-----
animSpeed: 410
-----
animDelay: 20
-----
working: 1
==============
items: 6 & id: 2
id: 0
-----
animSpeed: 410
-----
animDelay: 20
-----
working: 1
==============
items: 6 & id: 3
id: 0
-----
animSpeed: 410
-----
animDelay: 20
-----
working: 1
==============
items: 6 & id: 4
id: 0
-----
animSpeed: 410
-----
animDelay: 20
-----
working: 1
==============
items: 6 & id: 5
id: 0
-----
animSpeed: 410
-----
animDelay: 20
-----
working: 1
==============
items: 6 & id: 6
id: 0
-----
animSpeed: 410
-----
animDelay: 20
-----
working: 1
==============
items: 6 & id: 7
herp derp
id: 0
-----
animSpeed: 410
-----
animDelay: 20
-----
working: 1
==============
Upvotes: 0
Views: 1880
Reputation: 10374
when you get in your function variable with the name id like here :function rollDown(items, id)
you run over the global variable.
use:
function rollDown(items){
Upvotes: 0
Reputation: 35409
You have id
as a parameter defined in the rollDown
method signature. If you remove it, your global variable will update properly.
From:
function rollDown(items, id) {
To:
function rollDown(items) {
You may also want to remove items
, as that is also defined in the global namespace.
Upvotes: 4