Reputation: 123
I have an NSData
object, which contains RGB values for an image. I want to turn that into a UIImage
(given the width and the height). Then I want to convert that UIImage
back into an NSData
object identical to the one I started with.
Please help me I've been trying for hours now.
Here are some things I've looked at/tried though probably didn't too them right cause it didn't work:
CGImageCreate
CGBitmapContextCreateWithData
CGBitmapContextGetData
CGDataProviderCopyData(CGImageGetDataProvider(imageRef))
Thanks!
Here is my current code:
NSMutableData *rgb; //made earlier
double len = (double)[rgb length];
len /= 3;
len += 0.5;
len = (int)len;
int diff = len*3-[rgb length];
NSString *str = @"a";
NSData *a = [str dataUsingEncoding:NSUTF8StringEncoding];
for(int i =0; i < diff; i++) {
[toEncode appendData:a]; //so if my data is RGBRGBR it will turn into RGBRGBR(97)(97)
}
size_t width = (size_t)len;
size_t height = 1;
CGContextRef ctx;
CFDataRef m_DataRef;
m_DataRef = (__bridge CFDataRef)toEncode;
UInt8 * m_PixelBuf = (UInt8 *) CFDataGetBytePtr(m_DataRef);
vImage_Buffer src;
src.data = m_PixelBuf;
src.width = width;
src.height = height;
src.rowBytes = 3 * width;
vImage_Buffer dst;
dst.width = width;
dst.height = height;
dst.rowBytes = 4 * width;
vImageConvert_RGB888toARGB8888(&src, NULL, 0, &dst, NO, kvImageNoFlags);
// free(m_PixelBuf);
// m_PixelBuf = dst.data;
// NSUInteger lenB = len * (4/3);
/*
UInt8 * m_Pixel = malloc(sizeof(UInt8) * lenB);
int z = 0;
for(int i = 0; i < lenB; i++) {
if(i % 4==0) {
m_Pixel[i] = 0;
} else {
m_Pixel[i] = m_PixelBuf[z];
z++;
}
}*/
// Byte tmpByte;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
/*
ctx = CGBitmapContextCreate(m_PixelBuf,
width,
height,
8,
4*width,
colorSpace,
kCGImageAlphaPremultipliedFirst );
*/
size_t w = (size_t)len;
ctx = CGBitmapContextCreate(dst.data,
w,
height,
8,
4*width,
colorSpace,
kCGImageAlphaNoneSkipFirst );
CGImageRef imageRef = CGBitmapContextCreateImage (ctx);
UIImage* rawImage = [UIImage imageWithCGImage:imageRef];
CGContextRelease(ctx);
I get this error:<Error>: CGBitmapContextCreate: invalid data bytes/row: should be at least 324 for 8 integer bits/component, 3 components, kCGImageAlphaNoneSkipFirst.
Upvotes: 2
Views: 3771
Reputation: 579
The error stating that rowBytes needs to be at least 324; dividing that by 4 is 81 which implies that 'width' is smaller than 'w', and that w=81. The two values should match.
Try replacing width and w with a small number like 5 to validate this. I would also note that you should be allocating dst.data via malloc prior to calling vImageConvert_RGB888toARGB8888.
Consider using CGImageCreate() instead of creating a bitmapcontext:
// this will automatically free() dst.data when destData is dealloc
NSData *destData = [NSData dataWithBytesNoCopy:dst.data length:4*width*height];
CGDataProviderRef provider = CGDataProviderCreateWithCFData((__bridge CFDataRef)destData);
CGImageRef imageRef = CGImageCreate(width,
height,
8, //bits per component
8*4, //bits per pixel
4*width, //bytesPerRow
colorSpace, //colorspace
kCGImageAlphaNoneSkipFirst,
provider, //CGDataProviderRef
NULL, //decode
false, //should interpolate
kCGRenderingIntentDefault //intent
);
Upvotes: 0
Reputation: 6668
If your data is in RGB format, you will want to create a bitmap using CGBitmapContextCreate
with CGColorSpaceCreateDeviceRGB
and using kCGImageAlphaNone
.
Upvotes: 0
Reputation: 53551
The basic procedure would be to create a bitmap context using CGBitmapContextCreateWithData
and then creating a CGImageRef
from that with CGBitmapContextCreateImage
. The parameters for creating the bitmap context depend on how your raw data is laid out in memory. Not all kinds of raw data are supported by Quartz.
The documentation on CGBitmapContextCreateWithData
is quite detailed, and this is the most challenging part, getting the CGImageRef
from the context and wrapping that in a UIImage
(imageWithCGImage:
) is trivial afterwards.
Upvotes: 2
Reputation: 9010
TO UIImage from NSData:
[UIImage imageWithData:]
More on UIImage
TO NSData from UIImage:
UIImage *img = [UIImage imageNamed:@"some.png"];
NSData *dataObj = UIImageJPEGRepresentation(img, 1.0);
More on UIImageJPEGRepresentation()
Upvotes: 5