Reputation: 8519
I've written some basic setup code for an OpenGL application:
#include <Windows.h>
#include <gl/gl.h>
#include <SDL.h>
int main()
{
SDL_Init( SDL_INIT_VIDEO );
SDL_Surface* surface = SDL_SetVideoMode( 800, 600, 32, SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_OPENGL );
glViewport( 0, 0, 800, 600 );
SDL_Event windowEvent;
while ( true )
{
if ( SDL_PollEvent( &windowEvent ) )
{
if ( windowEvent.type == SDL_QUIT ) break;
}
glClearColor( 1.0f, 0.0f, 0.0f, 1.0f );
glClear( GL_COLOR_BUFFER_BIT );
SDL_GL_SwapBuffers();
}
SDL_Quit();
return 0;
}
Unfortunately this fails to link with the following error:
1>SDLmain.lib(SDL_win32_main.obj) : error LNK2001: unresolved external symbol _SDL_main
Linker settings:
Upvotes: 0
Views: 837
Reputation: 258548
Use main
's full signature:
int main(int argc, char *argv[])
or
int main(int argc, char **argv)
or try implementing _SDL_Main
instead of main
.
Upvotes: 4