Silviu-Marian
Silviu-Marian

Reputation: 10907

How to programmatically calculate the contrast ratio between two colors?

Pretty straight-forward, take yellow and white:

back_color = {r:255,g:255,b:255}; //white
text_color = {r:255,g:255,b:0}; //yellow

What law of physics on God's Earth of universal constants, makes the fact that yellow text can't be read on white backgrounds but blue text can?

For the sake of my customizable widget I tried all possible color models that I found conversions functions for; neither can say that green can be on white and yellow can't, based on just numerical comparisons.

I looked at Adsense (which is created by the Budda of all Internet) and guess what they did, they made presets and color cells distance calculations. I can't to do that. My users have the right to pick even the most retina-inflammatory, unaesthetic combinations, as long as the text can still be read.

Upvotes: 116

Views: 71325

Answers (6)

kirilloid
kirilloid

Reputation: 14304

According to Wikipedia, when converting to grayscale representation of luminance, "one must obtain the values of its red, green, and blue" and mix them in next proportion: R:30% G:59% B:11%

Therefore white will have 100% luminance and yellow will have 89%. At the same time, green has as small as 59%. 11% is almost four times lower than 41% difference!

And even lime (#00ff00) is not good for reading large amounts of texts.

IMHO for good contrast colors' brightness should differ at least for 50%. And this brightness should be measured as converted to grayscale.

upd: Recently found a comprehensive tool for that on the web which in order uses formula from w3 document Threshold values could be taken from #1.4 Here is an implementation for this more advanced thing.

const RED = 0.2126;
const GREEN = 0.7152;
const BLUE = 0.0722;

const GAMMA = 2.4;

function luminance(r, g, b) {
  var a = [r, g, b].map((v) => {
    v /= 255;
    return v <= 0.03928
      ? v / 12.92
      : Math.pow((v + 0.055) / 1.055, GAMMA);
  });
  return a[0] * RED + a[1] * GREEN + a[2] * BLUE;
}

function contrast(rgb1, rgb2) {
  var lum1 = luminance(...rgb1);
  var lum2 = luminance(...rgb2);
  var brightest = Math.max(lum1, lum2);
  var darkest = Math.min(lum1, lum2);
  return (brightest + 0.05) / (darkest + 0.05);
}

console.log(contrast([255, 255, 255], [255, 255, 0])); // 1.074 for yellow
console.log(contrast([255, 255, 255], [0, 0, 255])); // 8.592 for blue

// note: minimal recommended contrast ratio is 4.5, or 3 for larger font-sizes

For more information, check the WCAG 2.0 documentation on how to compute this value.

Upvotes: 163

Artem Bochkarev
Artem Bochkarev

Reputation: 1350


const getLuminanace = (values) => {
  const rgb = values.map((v) => {
    const val = v / 255;
    return val <= 0.03928 ? val / 12.92 : ((val + 0.055) / 1.055) ** 2.4;
  });
  return Number((0.2126 * rgb[0] + 0.7152 * rgb[1] + 0.0722 * rgb[2]).toFixed(3));
};

const getContrastRatio = (colorA, colorB) => {
  const lumA = getLuminanace(colorA);
  const lumB = getLuminanace(colorB);

  return (Math.max(lumA, lumB) + 0.05) / (Math.min(lumA, lumB) + 0.05);
};

// usage:
const back_color = [255,255,255]; //white
const text_color = [255,255,0]; //yellow

getContrastRatio(back_color, text_color); // 1.0736196319018405

Upvotes: 5

user1495594
user1495594

Reputation: 31

Recently I came across the answer on this page, and I used the code make a script for Adobe Illustrator to calculate the contrast ratio's.

Here you can see the result: http://screencast.com/t/utT481Ut

Some of the shorthand notations of the script above where confusing for me and where not working in Adobe extend script. Therefore I thought would be nice to share my improvement/interpretation of the code that kirilloid shared.

function luminance(r, g, b) {
    var colorArray = [r, g, b];
    var colorFactor;
    var i;
    for (i = 0; i < colorArray.length; i++) {
        colorFactor = colorArray[i] / 255;
        if (colorFactor <= 0.03928) {
            colorFactor = colorFactor / 12.92;
        } else {
            colorFactor = Math.pow(((colorFactor + 0.055) / 1.055), 2.4);
        }
        colorArray[i] = colorFactor;
    }
    return (colorArray[0] * 0.2126 + colorArray[1] * 0.7152 + colorArray[2] * 0.0722) + 0.05;
}

And of course you need to call this function

within a for loop I get all the colors from my illustrator object

//just a snippet here to demonstrate the notation
var selection = app.activeDocument.selection;
for (i = 0; i < selection.length; i++) {
   red[i] = selection[i].fillColor.red;
   //I left out the rest,because it would become to long
}

//this can then be used to calculate the contrast ratio.
var foreGround = luminance(red[0], green[0], blue[0]);
var background = luminance(red[1], green[1], blue[1]);
luminanceValue = foreGround / background;
luminanceValue = round(luminanceValue, 2);

//for rounding the numbers I use this function:
function round(number, decimals) {
   return +(Math.round(number + "e+" + decimals) + "e-" + decimals);
}

More information about contrast ratio: http://webaim.org/resources/contrastchecker/

Upvotes: 2

Tom
Tom

Reputation: 689

Based on the kirilloid answer:

Angular Service that will calculate contrast and luminescence by passing in the hex value:

.service('ColorContrast', [function() {
var self = this;

/**
 * Return iluminance value (base for getting the contrast)
 */
self.calculateIlluminance = function(hexColor) {
    return calculateIluminance(hexColor);
};

/**
 * Calculate contrast value to white
 */
self.contrastToWhite = function(hexColor){
    var whiteIlluminance = 1;
    var illuminance = calculateIlluminance(hexColor);
    return whiteIlluminance / illuminance;
};

/**
* Bool if there is enough contrast to white
*/
self.isContrastOkToWhite = function(hexColor){
    return self.contrastToWhite(hexColor) > 4.5;
};

/**
 * Convert HEX color to RGB
 */
var hex2Rgb = function(hex) {
    var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
    return result ? {
        r: parseInt(result[1], 16),
        g: parseInt(result[2], 16),
        b: parseInt(result[3], 16)
    } : null;
};

/**
 * Calculate iluminance
 */
var calculateIlluminance = function(hexColor) {
    var rgbColor = hex2Rgb(hexColor);
    var r = rgbColor.r, g = rgbColor.g, b = rgbColor.b;
    var a = [r, g, b].map(function(v) {
        v /= 255;
        return (v <= 0.03928) ?
            v / 12.92 :
            Math.pow(((v + 0.055) / 1.055), 2.4);
    });
    return a[0] * 0.2126 + a[1] * 0.7152 + a[2] * 0.0722;
};

}]);

Upvotes: 2

davidcondrey
davidcondrey

Reputation: 35983

module.exports = function colorcontrast (hex) {
    var color = {};

    color.contrast = function(rgb) {
        // check if we are receiving an element or element background-color
        if (rgb instanceof jQuery) {
            // get element background-color
            rgb = rgb.css('background-color');
        } else if (typeof rgb !== 'string') {
            return;
        }

        // Strip everything except the integers eg. "rgb(" and ")" and " "
        rgb = rgb.split(/\(([^)]+)\)/)[1].replace(/ /g, '');

        // map RGB values to variables
        var r = parseInt(rgb.split(',')[0], 10),
            g = parseInt(rgb.split(',')[1], 10),
            b = parseInt(rgb.split(',')[2], 10),
            a;

        // if RGBA, map alpha to variable (not currently in use)
        if (rgb.split(',')[3] !== null) {
            a = parseInt(rgb.split(',')[3], 10);
        }

        // calculate contrast of color (standard grayscale algorithmic formula)
        var contrast = (Math.round(r * 299) + Math.round(g * 587) + Math.round(b * 114)) / 1000;

        return (contrast >= 128) ? 'black' : 'white';
    };

    // Return public interface
    return color;

};

Upvotes: 0

orlp
orlp

Reputation: 117681

There are various ways for calculating contrast, but a common way is this formula:

brightness = (299*R + 587*G + 114*B) / 1000

You do this for both colors, and then you take the difference. This obviously gives a much greater contrast for blue on white than yellow on white.

Upvotes: 34

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