Reputation: 1199
My problem is pretty much the same as here.
This would also be the answer, if glBlendFuncSeparate was available for me:
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE);
However, since I need to provide support for MALI-400MP (Samsung Galaxy Nexus S II), I can't use glBlendFuncSeparate (GL_OES_blend_func_separate extension not present).
use of glColorMask is adviced, but how do I use it properly? Is there any other way to do this?
Upvotes: 1
Views: 1803
Reputation: 35943
It seems pretty well answered in the other question, but if all you want to do is disable writing to the alpha channel, you just call glColorMask(true,true,true,false);
before drawing your blended objects. This locks the alpha layer from being modified while it is being written.
Upvotes: 3