Reputation: 20163
Basically i am trying to scale an img with an id="room" according to a parameter wich will be +1 or -1 (and its a constant that i want to scale +-10%)
this is how i am trying
function scalar(scaleP100){ /* scaleP100 is +1 or -1 (no other posible value)*/
var addX = $('#room').width()*10*scaleP100/100;
var addY = $('#room').height()*10*scaleP100/100;
var newW = $('#room').width()+ addX;
var newH = $('#room').height() + addY;
$('img#room').css({'width':newW,'height':newH});
console.log(newW +','+ newH+':'+$('img#room').length);
return false;
}
This is inside a mouswheel detection,
So it has two stages: +10% from original size, and -10% from original size. I just don't know why it doesn't scale acording the current size (instead of the original size)
what am i doing wrong?
If you want to see what i probably didn't explain well, please check http://toniweb.us/m/3d/adam.html (but mousewheel outside the image only)
Thanks
Upvotes: 0
Views: 142
Reputation: 422
you have two elements with same id: <div id="room"> and <img id="room"> This should work, but I suggest you to make your html cleaner..
function scalar(scaleP100){ /* scaleP100 is +1 or -1 (no other posible value)*/
var addX = $('img#room').width()*10*scaleP100/100;
var addY = $('img#room').height()*10*scaleP100/100;
var newW = $('img#room').width()+ addX;
var newH = $('img#room').height() + addY;
$('img#room').css({'width':newW,'height':newH});
console.log(newW +','+ newH+':'+$('img#room').length);
return false;
}
Upvotes: 1