Neil Flodin
Neil Flodin

Reputation: 588

SDL Software Rendering VS. OpenGL: Compatability And Performance

I'm creating a simple computer games framework using SDL, and am still deciding between using SDL's software renderer (Which is also much easier to use than OpenGL), or the supposedly faster OpenGL, despite the fact that in Visual Studio 2008 I'm having troubles linking the OpenGL libraries. Any suggestions for which graphical interface to choose?

Upvotes: 1

Views: 1518

Answers (1)

Ram
Ram

Reputation: 3133

The answer is .. depends.

You should ask yourself :

  1. What is the number of polygons you will render per frame ?
  2. What is the rendering rate (number of frames per second) that you wish to get ?
  3. Do you expect the number of polygons to render increase in future ?

About Visual studio and linking problems, please find a sample project here that uses OpenGL. OpenGL Example.

Upvotes: 2

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