Reputation: 927
So I have this simple HTML:
<span id="badge">0</span>
I want the number 0 to increase by 1 every x milliseconds. How do I do that with Javascript (with or without jQuery)?
Thanks a bunch - I'm new to this :)
Upvotes: 3
Views: 15096
Reputation: 22016
You should do this:
<script>
var $badge = $('#badge'); // cache
setInterval(function () {
var value = parseInt($badge.html());
value++;
$badge.html(value);
}, 1000);
</script>
Assuming 1000 milliseconds.
Upvotes: 2
Reputation: 1
You could create a Jquery plugin, so you can reuse whenever you need.
$.fn.increment= function(options) {
var $this = $(this);
var coef = options.coef;
var speed = options.speed;
var value = 0;
setInterval(function(){
value = value + coef ;
$this.html(value);
}, speed);
};
And in your main javascript file :
$("#badge").increment({coef: 1, speed:1000});
working demo : http://jsfiddle.net/8FMZh/102/
Upvotes: 0
Reputation: 19980
Something like this?
var millisecs = 10;
setInterval(function() {
var $badge = $('#badge');
$badge.text(parseInt($badge.text())++);
}, millisecs);
http://jsfiddle.net/iambriansreed/MPP8n/3/
Upvotes: 1
Reputation: 69905
You can use setInterval
.
var $badge = $('#badge');
setInterval(function () {
$badge.html(parseInt($badge.html()) + 1);
}, 1);//Specify the milliseconds here, right it will update the value every 1 millisecond
Working demo - http://jsfiddle.net/8FMZh/
Upvotes: 0
Reputation: 664464
Every of the answers I see here has the same drawbacks:
setInterval()
is probably the tool designed for that functionality, but not reliable. It can diverge a lot from the real time, especially when using a small interval. If you want exactly x executions per second, you may google for some timing libraries.I would code:
var textNode = document.getElementById(badge).firstChild;
var start = Date.now();
window.setInterval(function update() {
textNode.data = Math.round((new Date()-start)/ms);
}, ms);
If you don't want to start at 0, it will be trivial to add an offset (determined before the loop begins), eg.
var start = Date.now() - (textNode.data * ms || 0); // NaN catching, implicit number cast
Upvotes: 1
Reputation: 22570
// setting a variable for your timer will allow you the ability to "turn it on and off"
var tmrChangeI;
// setTimeout is a function to initiate a function once after given amount of milisecs
// whereas setInterval will continue a function until cancled every so many milisecs
// the following wil "turn on" your timer
tmrChangeI = setInterval(function() {
var $badge = $('#badge');
$badge.html($badge.html() + 1);
}, 500); // 500 will = every half of a second
// to "turn off" timer
clearInterval(tmrChangeI);
// or set a bool to test and use timeout to repeat till bool is false
var tmrBool = true;
// establish function to execute
function tmrFunc() {
var $badge = $('#badge');
$badge.html($badge.html() + 1);
if (tmrBool) tmrChangeI = setTimeout(function() { tmrFunc(); }, 500); // 500 will = every half of a second
};
// execute function, begin timer
tmrChangeI = setTimeout(function() { tmrFunc(); }, 500);
// clear via bool allowing one more execution
tmrBool = false;
// clear by force possibly stoping next execution,
// tho in this manner it may be too late if timer is very short
// and maybe overriden by bool still being true, this is not safest
// but is example of how to use setTimeout
clearTimeout(tmrChangeI);
Upvotes: 0
Reputation: 4180
function increment() {
document.getElementById("badge").value = Number(document.getElementById("badge").value) + 1;
setTimeout("increment()",3000);
}
increment()
Upvotes: 1