Reputation: 1753
In my horizontal LinearLayout I have a TextEdit and an ImageButton. The ImageButton is as high as the TextEdit.
I'd like that the ImageButton is exactly as wide as it's long.
At the moment it looks like the width of the ImageButton is like when there is no scaling (ImageButton width [px] = unscaled drawable width [px]):
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal" >
<EditText
android:id="@+id/txtName"
android:layout_width="1dp"
android:layout_height="wrap_content"
android:layout_weight="1" />
<ImageButton
android:id="@+id/btSet"
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:scaleType="fitEnd"
android:src="@drawable/pin2" />
</LinearLayout>
How it should look like:
Upvotes: 8
Views: 10548
Reputation: 373
I had the same problem.
I was trying to create something that looked like this:
But what I was getting was this:
The ImageButton
was getting stretched horizontally.
All the top answers didn't work for me. But I noticed people mentioning layout_weight
and just looked it up out of curiosity and found the following on Android docs:
Layout Weight
LinearLayout also supports assigning a weight to individual children with the android:layout_weight attribute. This attribute assigns an "importance" value to a view in terms of how much space it should occupy on the screen. A larger weight value allows it to expand to fill any remaining space in the parent view. Child views can specify a weight value, and then any remaining space in the view group is assigned to children in the proportion of their declared weight. Default weight is zero.
For example, if there are three text fields and two of them declare a weight of 1, while the other is given no weight, the third text field without weight will not grow and will only occupy the area required by its content. The other two will expand equally to fill the space remaining after all three fields are measured. If the third field is then given a weight of 2 (instead of 0), then it is now declared more important than both the others, so it gets half the total remaining space, while the first two share the rest equally
So basically, if you set the layout_width
to be 0 for an element, it'll appear according to the dimensions of its content.
If you set it to anything else, the element will fight for extra space in the parent element that contains it; with more weighted elements taking up more space.
So, when I set layout_width = 0
for both TextView
and ImageButton
in my example, neither of them takes up any extra space and they both huddle up to the left.
But when I set it to 1 for TextView
and 0 for ImageButton
, the ImageButton
doesn't take any more space than required by its content; while the TextView
takes up all the extra space and pushes ImageButton
to the right.
Just the way I want it.
Initially, what had happened was both the elements were set to have a default layout_weight
of 1 and hence both were equally competing for the extra space.
Upvotes: 1
Reputation: 11
I tried myself,it works
Simply do the Following...
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal">
<EditText
android:id="@+id/editText1"
android:layout_width="0dp"
android:layout_weight="5"
android:layout_height="wrap_content"
android:inputType="text"/>
<ImageButton
android:id="@+id/imageButton"
android:layout_width="0dp"
android:layout_weight="1"
android:layout_height="match_parent" />
</LinearLayout>
Use Layout Weight ratio 5:1 inside a LinearLayout
for EditText
and ImageButton
Upvotes: 0
Reputation: 5287
I might be a bit late to the party. However there's an easy way to achieve this behavior by overriding the onMeasure(). Here's how it'd look like :
public class MySquareImageButton extends ImageButton {
public MySquareImageButton(Context context) {
super(context);
}
public MySquareImageButton(Context context, AttributeSet attrs) {
super(context, attrs);
}
public MySquareImageButton(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
//(1)if you want the height to match the width
super.onMeasure(widthMeasureSpec, widthMeasureSpec);
//(2)if you want the width to match the height
//super.onMeasure(heightMeasureSpec, heightMeasureSpec);
}
}
And then you'd simply replace your XML's ImageButton with this custom one :
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal" >
<EditText
android:id="@+id/txtName"
android:layout_width="1dp"
android:layout_height="wrap_content"
android:layout_weight="1" />
<com.whatever_your_package.MySquareImageButton
android:id="@+id/btSet"
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:scaleType="fitEnd"
android:src="@drawable/pin2" />
</LinearLayout>
You'd simply put wrap_content to width or height, depending on which one you want to dictate the size of your button. In the case you want your button to wrap its height to the image, and that the width simply matches the height, you'd use
android:layout_width="wrap_content"
android:layout_height="wrap_content"
and use
//(2)if you want the width to match the height
//super.onMeasure(heightMeasureSpec, heightMeasureSpec);
Upvotes: 2
Reputation: 131
Just ran into something like this and the other suggestions didn't help. What did help was setting the padding in the ImageButton:
android:padding="5dp"
Besides that, I didn't touch the original layout. The button became square on the 3 emulators that I tested (3.2, 4.4.2, 5.1)
Upvotes: 0
Reputation: 667
Just add the following line to your ImageButton and the extra background will fade away:
android:layout_gravity="center|clip_horizontal"
hope this works
Upvotes: 0
Reputation: 31283
Try this, I think this should work:
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="40dp"
android:orientation="horizontal" >
<ImageButton
android:id="@+id/btSet"
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:layout_alignParentRight="true"
android:scaleType="centerInside"
android:adjustViewBounds="true"
android:src="@drawable/pin2" />
<EditText
android:id="@+id/txtName"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_toLeftOf="@id/btSet" />
</RelativeLayout>
Explaination: centerInside
will assure that the image will scale proportionally within the bounds of the ImageButton
. adjustViewBounds="true"
will...well, adjust the view's bounds, if the image needed to be scaled.
Upvotes: 23
Reputation: 15847
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:weightSum="1.0" >
<EditText
android:id="@+id/txtName"
android:layout_weight="0.75" // this work like percentage adjust as u want 70 or 75
android:layout_height="wrap_content"
android:layout_width="0dp"
android:inputType="text"
android:singleLine="true"/>
<ImageButton
android:id="@+id/btSet"
android:layout_weight="0.25" // this work like percentage adjust as u want 25 or 30
android:layout_height="wrap_content"
android:layout_width="0dp"
android:scaleType="fitEnd"
android:src="@drawable/pin2" />
</LinearLayout>
Upvotes: 0
Reputation: 6205
try adding
adjustViewBounds="true"
to the ImageButton, that should clip the excess width
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal" >
<EditText
android:id="@+id/txtName"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1" />
<ImageButton
android:id="@+id/btSet"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:adjustViewBounds="true"
android:src="@drawable/pin" />
</LinearLayout>
Upvotes: 6
Reputation: 12302
as you want your ImageButton
is stretchable & exactly as wide as it's long, its better to use NinePatch Image
. you may find help form here Draw 9-patch & How does Android’s nine-patch tool work ?
Upvotes: 0
Reputation:
Use
android:scaleType="fitCenter"
or android:scaleType="centerInside"
in the ImageButton in xml File.
Upvotes: 2
Reputation: 2561
Simply use the weightSum to devide the size of controls accordingly...
<?xml version="1.0" encoding="utf-8" ?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical" android:layout_width="fill_parent"
android:layout_height="fill_parent">
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:weightSum="1.0" >
<EditText
android:id="@+id/txtName"
android:layout_weight="0.8"
android:layout_height="wrap_content"
android:layout_width="0dp"
android:inputType="text"
android:singleLine="true"/>
<ImageButton
android:id="@+id/btSet"
android:layout_weight="0.2"
android:layout_height="wrap_content"
android:layout_width="0dp"
android:scaleType="fitEnd"
android:src="@drawable/pin2" />
</LinearLayout>
</LinearLayout>
Hope it will help you.
Upvotes: 0
Reputation: 743
You Can resize the Image button using px... like below...
`android:layout_width="5px"
android:layout_height="5px"`
Upvotes: -3