Reputation: 3071
I've seen this but it says nothing about triple buffering and the actual methods.
Upvotes: 1
Views: 362
Reputation: 147
As per OpenGL common mistakes on triple buffering:
You cannot control whether a driver does triple buffering. You could try to implement it yourself using a FBO. But if the driver is already doing triple buffering, your code will only turn it into quadruple buffering. Which is usually overkill.
SwapBuffers
instructs the driver to swap or copy between the front and back buffer, it is not an OpenGL command.
Upvotes: 3