Reputation: 9003
I need to create a product catalog, in tree type.
every tree node presents by a ID(string), the functions on the tree data only 2:
getChild(string ID)
, give a ID, get children (no need include childrens'
children), if ID is null, get all root nodes getParent(string ID)
, return parent ID if have, or null if is rootSince once the tree decided, will not change, so I think put all code in static will be best. So I start to try use Dictionary
"id": {parent:ID, child:[id2, id3, id4....]}
Since theres about 1000+ catalog, I found I quickly mess myself up, lots of mistake in the static data, and make final result on usable. Also, now I only wrote dozens and the code is looking like mess.
Please advice a way create this simple catalog tree with high performance. Thanks
Upvotes: 30
Views: 94985
Reputation: 2608
I created a Node class that could be helpfull. It is fast and has some extra properties, like:
Upvotes: 15
Reputation: 1412
You can write a simple binary tree , I wrote some Pseudo code beloew:
class TreeNode {
TreeNode Right;
TreeNode Left;
int id;
//...
}
class BinTree {
void Insert(TreeNode node)
{
while(true) {
if(node.id > target.id) {
if(target.Right != null) {
target = target.Right;
continue;
}
else {
target.Right = node;
break;
}
}
else if(node.id < target.id) {
if(target.Left != null) {
target = target.Left;
continue;
}
else {
target.Left = node;
break;
}
}
else {
throw new ArgumentException("Duplicated id");
}
}
}
TreeNode Search(int id)
{
TreeNode target = root;
while(target != null) {
if(id > target.id) {
target = target.Right;
}
else if(id < target.id) {
target = target.Left;
}
else {
return target;
}
}
return null;
}
}
But if your data count is very large, maybe AVL tree is more efficient
Upvotes: 1
Reputation: 14532
Just make a class out of it.
UPDATED:
class TreeNode : IEnumerable<TreeNode>
{
private readonly Dictionary<string, TreeNode> _children =
new Dictionary<string, TreeNode>();
public readonly string ID;
public TreeNode Parent { get; private set; }
public TreeNode(string id)
{
this.ID = id;
}
public TreeNode GetChild(string id)
{
return this._children[id];
}
public void Add(TreeNode item)
{
if (item.Parent != null)
{
item.Parent._children.Remove(item.ID);
}
item.Parent = this;
this._children.Add(item.ID, item);
}
public IEnumerator<TreeNode> GetEnumerator()
{
return this._children.Values.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return this.GetEnumerator();
}
public int Count
{
get { return this._children.Count; }
}
}
Usage will be fairly simple to statically define:
var tree = new TreeNode("Root")
{
new TreeNode("Category 1")
{
new TreeNode("Item 1"),
new TreeNode("Item 2"),
new TreeNode("Item 3"),
},
new TreeNode("Category 2")
{
new TreeNode("Item 1"),
new TreeNode("Item 2"),
new TreeNode("Item 3"),
new TreeNode("Item 4"),
}
};
Edit
Some more functionality for even easier creation...
public static TreeNode BuildTree(string tree)
{
var lines = tree.Split(new[] { Environment.NewLine },
StringSplitOptions.RemoveEmptyEntries);
var result = new TreeNode("TreeRoot");
var list = new List<TreeNode> { result };
foreach (var line in lines)
{
var trimmedLine = line.Trim();
var indent = line.Length - trimmedLine.Length;
var child = new TreeNode(trimmedLine);
list[indent].Add(child);
if (indent + 1 < list.Count)
{
list[indent + 1] = child;
}
else
{
list.Add(child);
}
}
return result;
}
public static string BuildString(TreeNode tree)
{
var sb = new StringBuilder();
BuildString(sb, tree, 0);
return sb.ToString();
}
private static void BuildString(StringBuilder sb, TreeNode node, int depth)
{
sb.AppendLine(node.ID.PadLeft(node.ID.Length + depth));
foreach (var child in node)
{
BuildString(sb, child, depth + 1);
}
}
Usage:
var tree = TreeNode.BuildTree(@"
Cat1
Sub1
Item1
Item2
Item3
Sub2
Item1
Item2
Cat2
Sub1
Sub2
Item1
Item2
Sub3
Item1
Cat3
Cat4");
Upvotes: 65