Reputation: 215
i want to do undo features in in my application.. for this i searched i net found that take arraylist of x,y points which i have done below code i am unable for undo the drawings ??
public Drawview(Context context, float x, float y, int r) {
super(context);
mBitmap = Bitmap.createBitmap(800, 1200, Bitmap.Config.ARGB_8888);
// mainbitmap.add(mBitmap);
//System.out.println("**mBitmapPaint***"+mBitmapPaint);
mCanvas = new Canvas(mBitmap);
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}
@Override
protected void onDraw(Canvas canvas) {
System.out.println("***Drawinglines****"+Drawinglines);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
mCanvas.drawPath(mPath, mPaint);
/// path.
//graphics.add(mPath);
mPath.reset();
}
// events when touching the screen
public boolean onTouchEvent(MotionEvent event) {
event.getAction();
int eventaction = event.getAction();
int X = (int)event.getX();
int Y = (int)event.getY();
switch (eventaction ) {
case MotionEvent.ACTION_DOWN:
{
touch_start(X, Y);
}
invalidate();
break;
case MotionEvent.ACTION_MOVE:
System.out.println("***ACTION_MOVE**************"+X+"************"+Y);
if((Drawinglines.equals("Pen"))||(Drawinglines.equals("Erase")))
{
touch_move(X, Y);
temp_point.add(new Point(X,Y));
}
invalidate();
break;
case MotionEvent.ACTION_UP:
main_Points.add(temp_point);
temp_point = null;
touch_up();
invalidate();
break;
}
return true;
}
public void undopath()
{
main_Points.remove(main_Points.size()-1);
invalidate();
}
}
@Override
public void onClick(View v) {
if(v == Undo)
{
Drawview abc=new Drawview();
abc.undopath();
}
But undo undo functionality is not working.
Upvotes: 2
Views: 1146
Reputation: 1345
private Slate mSlate;
private TiledBitmapCanvas mTiledCanvas;
public void clickUndo(View unused) {
mSlate.undo();
}
public void undo() {
if (mTiledCanvas == null) {
Log.v(TAG, "undo before mTiledCanvas inited");
}
mTiledCanvas.step(-1);
invalidate();
}
Upvotes: 1
Reputation: 5126
Hey I have used a kind of trick to remove the black line.In my erase button, I have set the color to white, instead of using XferMode..
if(erase){
paintColor = Color.parseColor(newColor);
drawPaint.setColor(paintColor);
}
Upvotes: 0
Reputation: 1468
here some code: create:
private Canvas mCanvas;
private Bitmap mBitmap;
private Canvas mRestoreCanvas;
private Bitmap mRestoreBitmap;
init:
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
mPictureWidth = w;
mPictureHeight = h;
Loge.i("mPictureWidth = " + mPictureWidth + " mPictureHeight = "
+ mPictureHeight);
if (mCanvas == null && mBitmap == null && mPictureWidth > 0
&& mPictureHeight > 0) {
mBitmap = Bitmap.createBitmap(mPictureWidth, mPictureHeight,
Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
mCanvas.save();
mRestoreBitmap = Bitmap.createBitmap(mPictureWidth, mPictureHeight,
Bitmap.Config.ARGB_8888);
mRestoreCanvas = new Canvas(mRestoreBitmap);
mRestoreCanvas.save();
}
super.onSizeChanged(w, h, oldw, oldh);
}
onDraw:
@Override
protected void onDraw(Canvas canvas) {
if (mPattern == DRAW_LINE) {
mCanvas.restore();
mCanvas.drawPath(path, paint);
mCanvas.save();
}
mCanvas.save();
if (mBitmap != null)
canvas.drawBitmap(mBitmap, 0, 0, null);
}
onTouchEvent:
@Override
public boolean onTouchEvent(MotionEvent event) {
if(event.getAction() == MotionEvent.ACTION_DOWN){
mRestoreCanvas.drawBitmap(mBitmap, 0, 0, bitmapPaint);
}
if (mPattern == DRAW_LINE) {
return drawLines(event);
} else if (mPattern == DRAW_PATTERN) {
return drawPattern(event);
}
return false;
}
Undo:
public void dust() {
path.reset();
mBitmap.recycle();
mBitmap = Bitmap.createBitmap(mPictureWidth, mPictureHeight,
Bitmap.Config.ARGB_8888);
mCanvas.setBitmap(mBitmap);
mCanvas.drawBitmap(mRestoreBitmap, 0, 0, bitmapPaint);
invalidate();
}
Tested OK;
Upvotes: 0
Reputation: 1468
I didn't try, but i think use two canvas and bitmaps is helpful, on draw the current state, one is still former state, only need to restore the former one. But it only can restore on step.
Upvotes: 0