Reputation: 481
I have a CLickableBox class that creates boxes for me and now I need to make it so that when clicked, either an X or an O will be displayed in place. Here is the ClickableBox class.
import java.awt.event.MouseAdapter;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.awt.Container;
public class ClickableBox extends MouseAdapter {
private int x, y, width, height;
private Color borderColor, backColor, oldColor;
private boolean drawBorder, clicked;
private Container parent;
public ClickableBox(int x, int y, int width, int height, Color borderColor,
Color backColor, boolean drawBorder, Container parent) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.borderColor = borderColor;
this.backColor = backColor;
this.drawBorder = drawBorder;
this.parent = parent;
}
public void draw(Graphics g) {
oldColor = g.getColor();
g.setColor(backColor);
g.fillRect(x, y, width, height);
if(drawBorder) {
g.setColor(borderColor);
g.drawRect(x, y, width, height);
}
g.setColor(oldColor);
}
public void mouseReleased(MouseEvent e) {
if(x < e.getX() && e.getX() < x + width &&
y < e.getY() && e.getY() < y + height) {
clicked = true;
parent.repaint();
}
}
public boolean isClicked() {
return clicked;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
public int getWidth() {
return width;
}
public void setWidth(int width) {
this.width = width;
}
public int getHeight() {
return height;
}
public void setHeight(int height) {
this.height = height;
}
public Color getBorderColor() {
return borderColor;
}
public void setBorderColor(Color borderColor) {
this.borderColor = borderColor;
}
public Color getBackColor() {
return backColor;
}
public void setBackColor(Color backColor) {
this.backColor = backColor;
}
public Color getOldColor() {
return oldColor;
}
public void setOldColor(Color oldColor) {
this.oldColor = oldColor;
}
public boolean isDrawBorder() {
return drawBorder;
}
public void setDrawBorder(boolean drawBorder) {
this.drawBorder = drawBorder;
}
public void setClicked(boolean clicked) {
this.clicked = clicked;
}
}
The TicTacToeBox class should extend ClickableBox, so that each box will be a listener. It needs to be designed so that each Box object will take care of itself- it knows if it's been clicked or not, and if so, whether it's going to be showing an x or an o.
The TicTacToeBox class is what I am having trouble with. This is what I will need for my game board. Any suggestions on how to implement this, simply? Below is my TicTacToeBox so far (not much):
Some direction and/or assistance would be greatly appreciated! Thanks.
import java.awt.Color;
import java.awt.Container;
public class TicTacToeBox extends ClickableBox {
public TicTacToeBox(int x, int y, int width, int height, Color borderColor,
Color backColor, boolean drawBorder, boolean mask, Container parent)
{
super(x, y, width, height, borderColor, backColor, drawBorder, parent);
}
}
Upvotes: 0
Views: 518
Reputation: 5737
Perhaps you need to override mouseReleased()
- something like this:
public void mouseReleased(MouseEvent e) {
if ( this.value == NONE ) {
if ( currentTurn == Turn.X ) {
this.value = X;
}
else {
this.value = O;
}
}
super.mouseReleased();
}
With some global currentTurn
variable to keep track of whose turn it is, and a value
field to represent what the current value of this box is. You'd also probably want to override draw()
to make it render the "X" or "O"...
Upvotes: 1